Sunbeam Spell
D&D Description of the Sunbeam Spell : For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one beam per three caster levels (maximum six beams at 18th level). The spell ends when its duration runs out or your allotment of beams is exhausted.
Each creature in the beam is blinded and takes 4d6 points of damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful Reflex save negates the blindness and reduces the damage by half.
Deeper info on this Dungeons & Dragons Sunbeam Spell
Note: Add a Reply about how you have applied the use of the Sunbeam spell in a previous Dungeons & Dragons scenario.