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Wind Walk Spell
D&D Description of the Wind Walk Spell : You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.
Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.
Deeper info on this Dungeons & Dragons Wind Walk Spell
Note: Add a Reply about how you have applied the use of the Wind Walk spell in a previous Dungeons & Dragons scenario.