Seed: Animate

Seed Animate - Board, Card, RPG Reviews - Posted: 14th Dec, 2010 - 8:53pm

Text RPG Play Text RPG ?
 

24th September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Draconian
Draconian
Barbarian
Barbarian
Ranger
Ranger
Wizard
Wizard
Cleric
Cleric
Paladin
Paladin
Fighter
Fighter
Rogue
Rogue
Warlock
Warlock

Posts: 1 - Views: 310
Dungeons & Dragons Epic Spell Reviews
Post Date: 14th Dec, 2010 - 8:53pm / Post ID: #

Seed: Animate

Seed: Animate Epic Spell

D&D Description of the Seed: Animate Epic Spell : This seed can imbue inanimate objects with mobility and a semblance of life (not actual life). The animated object attacks whomever or whatever the caster initially designates. The animated object can be of any nonmagical material. The caster can also animate part of a larger mass of raw matter, such as a volume of water in the ocean, part of a stony wall, or the earth itself, as long as the volume of material does not exceed 20 cubic feet. For each additional 10 cubic feet of matter animated, increase the Spellcraft DC by +1, up to 1,000 cubic feet. For each additional 100 cubic feet of matter animated after the first 1,000 cubic feet, increase the spellcraft DC by +1. For each additional Hit Die granted to an animated object of a given size, increase the Spellcraft DC by +2. To animate attended objects (objects carried or worn by another creature), increase the Spellcraft DC by +10.
Further info on this Dungeons & Dragons Seed: Animate Epic Spell

Note: Give your input about how you have applied the use of the Seed: Animate Epic Spell in a previous Dungeons & Dragons scenario.

Sponsored Links:

 
> TOPIC: Seed: Animate
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,