Seed: Conjure Spell

Seed Conjure Spell - Board, Card, RPG Reviews - Posted: 14th Dec, 2010 - 9:02pm

Text RPG Play Text RPG ?
 

24th September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Cleric
Cleric
Fighter
Fighter
Warlock
Warlock
Rogue
Rogue
Wizard
Wizard
Draconian
Draconian
Ranger
Ranger
Barbarian
Barbarian
Paladin
Paladin

Posts: 1 - Views: 441
Dungeons & Dragons Epic Spell Reviews
Post Date: 14th Dec, 2010 - 9:02pm / Post ID: #

Seed: Conjure Spell

Seed: Conjure Epic Spell

D&D Description of the Seed: Conjure Epic Spell : This seed creates a nonmagical, unattended object of nonliving matter of up to 20 cubic feet in volume. The caster must succeed at an appropriate skill check to make a complex item. The seed can create matter ranging in hardness and rarity from vegetable matter all the way up to mithral and even adamantine. Simple objects have a natural duration of 24 hours. For each additional cubic foot of matter created, increase the Spellcraft DC by +2. Attempting to use any created object as a material component or a resource during epic spell development causes the spell to fail and the object to disappear.
Further info on this Dungeons & Dragons Seed: Conjure Epic Spell

Note: Give your input about how you have applied the use of the Seed: Conjure Epic Spell in a previous Dungeons & Dragons scenario.

Sponsored Links:

 
> TOPIC: Seed: Conjure Spell
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,