Seed: Transport Spell

Seed Transport Spell - Board, Card, RPG Reviews - Posted: 14th Dec, 2010 - 9:28pm

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Dungeons & Dragons Epic Spell Reviews
Post Date: 14th Dec, 2010 - 9:28pm / Post ID: #

Seed: Transport Spell

Seed: Transport Epic Spell

D&D Description of the Seed: Transport Epic Spell : Spells using the Transport seed instantly take the caster to a designated destination, regardless of distance. For interplanar travel, increase the Spellcraft DC by +4. For each additional 50 pounds in objects and willing creatures beyond the base 1,000 pounds, increase the Spellcraft DC by +2. The base use of the Transport seed provides instantaneous travel through the Astral Plane. To shift the transportation medium to another medium increase the Spellcraft DC by +2. The caster does not need to make a saving throw, nor is spell resistance applicable to him or her. Only objects worn or carried (attended) by another person receive saving throws and spell resistance. For a spell intended to transport unwilling creatures, increase the Spellcraft DC by +4. The caster must have at least a reliable description of the place to which he or she is transporting. If the caster attempts to use the Transport seed with insufficient or misleading information, the character disappears and simply reappear in his or her original location.
Further info on this Dungeons & Dragons Seed: Transport Epic Spell

Note: Give your input about how you have applied the use of the Seed: Transport Epic Spell in a previous Dungeons & Dragons scenario.

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Post Date: Sat Feb 8 20:15:25 GMT 2025 / Post ID: #

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Seed: Transport Spell

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