You signal Greg to come in. He secures the ATV and then comes in with his environment suit and some equipment.
"What a mess", Greg says as he begins to analyze the status of the base. Greg then adds,
"Want to check out the lower level now?"
GM: Say what you wish to do now.
Before you pursue the lower levels, Major decides to follow the boot prints and Karol, now long gone. As Major tracks he can see no sign of Karol. he walks around awhile but can see nothing. Very strange he thinks. The boot prints eventually disappear too but it seems to be more by fresh snow cover so you cannot tell where they eventually lead to. Major returns to the base after awhile to tell what he did not find.
GM: Say what you wish to do now.
Greg agrees and pulls out some of his gear from a box that appears to 'jump start' the control panel within the room. A rumble can be heard followed by a loud hum and then whatever is powering the base stabilizes. Lights come on and your environment suits indicate that the temperature in the room is rising. Greg asks you to close the door so that the heat from the generators can warm the place. Greg then presses a series of buttons to allow a hidden tunnel door to be revealed, he then begins to take off his environment suit while saying,
"That's it, go down there it should be fully warm so you can remove your suits. I will be up here conducting tests."
GM: Say what you wish to do now.
As you deliberate your next move someone knocks the arctic base's main entrance door. Greg turns on a screen to show someone standing outside in what looks like a very heavy fur coat. With weapons drawn you open the door and you are shocked to see a man covered in ice, he is shivering and barely begs for help as he falls to the ground. You attend to him and the heat of the room starts to comfort him. You ask his name and he squirms, "Josh..." as he seems to be suffering with pain.
GM: This is to facilitate Corsava's character, Josh, joining you in the current Scenario. Josh will start with a -2hp penalty.
Josh is most relieved by the warmth. You care gives him renewed health.
GM: Josh gains back 1HP, but he will need more rest to be fully restored.
You inquire of Greg about his prior involvement. He stutters a bit explaining that he was only there a short while but he does share that below contains rooms, a lab and testing room. Greg then pulls up a schematic of the lower levels on the room's central display. You would have to study it further if you want more depth.
"This seems to be an old layout, I don't know if things has changed but you can look at it if you like." says Greg.
GM: Say what you wish to do now.
GM: below refers to the map created for this Scenario: Arctic Rescue Base Map
You study the electronic diagram of the arctic base. The layout of the base is simple.
There is a central thick metal ladder leading from the base's entrance (where you are now) to three lower levels. The pattern of each floor is the same so the above map shows the general location of walls, corridors and doors.
The walls are made from solid concrete and filled with an insulated material which makes each room virtually sound proof. Heavy doors made of metal and insulated material lead to each room.
Lighting is minimal and there are large ducts above that carry electrical and environmental utilities.
Meanwhile...
You observe Greg, he seems to be busy at the control panels checking on the life support and scientific logs.
GM: Say what you wish to do now including 'marching' order.
Greg notices Josh's position and while working on the base's control panel he comments to him,
"Aren't you going down with them?"
Meanwhile...
Uhura starts down the ladder while using her detector but finds nothing hazardous. You then gather on the floor next to the ladder. The walls are grey and barely becoming warm via the environment vents above. The doors ahead are low tech with a simple door handle, something you have not seen for a long time but make sense in a place like this. There are appears to be no locking mechanism. You move further up to approach the doors on either side.
GM: You did not specify which door you will be tackling first, second, etc.
You go over to the East door, nothing can be heard, in fact you can hear nothing from any of the doors around you since they are so close together.
You stand on either side of the door with weapons ready. You open the door and it reveals a rather simple untidy room that has an unmade bed and a small cabinet. At the doorway you can see there are some personal items strewn across the floor. You use your detector as usual but find nothing harmful.
Meanwhile...
Josh asks Greg for water. Greg points towards the lower levels and says,
"There is a kitchen in the North room downstairs... Why don't you try that? I don't want to open the outside door again until this place warms up."
GM: Say what you wish to do now.