The Dark Cleric - Medieval RPG - Page 19 of 47

GM: Using Oliron's roll of 90 for - Page 19 - World of Medieval PBP RPG - Posted: 18th Aug, 2012 - 6:17pm

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Medieval Dark Cleric Play By Post RPG

SCENARIO - The actual story is updated by the GM only here for the World of Medieval.
3rd Aug, 2012 - 9:31pm / Post ID: #

The Dark Cleric - Medieval RPG - Page 19

The Game Master says...

GM: Please make sure to subtract rations / feed from your equipment.

You ache from a restless uncomfortable night.

You decide to check the area for activity and none can be seen or heard. The camp fires on the top of the mountain peaks on the sides of Death's Mouth can still be seen with a bit of smoke possibly from whomever is smoldering it.

GM: Say what you wish to do now.



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5th Aug, 2012 - 6:23pm / Post ID: #

RPG Medieval Cleric Dark The

The Game Master says...

You decide to find evidence of wagon tracks and it is not before long that you find many of them going in and out of Death's Mouth leading South to North and some South bearing North East. The freshest tracks are seen heading deep inside the passage of Death's Mouth heading South. You have heard about Death's Mouth before... once you enter... You never return. From the surroundings you see nothing unusual, it is a bright sunny day with a light wind.

GM: Say what you wish to do now.



8th Aug, 2012 - 1:14pm / Post ID: #

The Dark Cleric - Medieval RPG RPG PBP Medieval World

The Game Master says...

The mountain pass of Death's Mouth is about 200-400 feet wide depending on where you are because it is not a straight path. You can see wagon wheel, foot prints and hoof prints leading south down the middle of the pass. You decide to go to one side which produces some but little cover as you can still be seen easily from either side. After some time you come to a cave that is elevated about 20 feet to the right of where you are, you most likely can reach it via a steep incline. The mountain pass continues South.

GM: Say what you wish to do now.



10th Aug, 2012 - 12:32pm / Post ID: #

Page 19 RPG Medieval Cleric Dark The

The Game Master says...

Medieval While the others stay with the horses Neihao and Lady Godiva walk up a slope to the cave. The entrance is well lit by the sunlight but deeper in will probably need another light source if you are to see well. There is a 20' foot passage that leads up to a large boulder with what might be a human size gap to one side. Neihao looks at the rock formations and all appears to be normal save for certain places that seems to be set in place by human hands. You decide to look for traps.

GM: Oliron needs to roll a D100 for Neihao. Say what you wish to do now.



13th Aug, 2012 - 4:03am / Post ID: #

RPG Medieval Cleric Dark The

The Game Master says...

Neihao moves in for a closer look. He attempts to look for traps but does not find any.

John brings his horse up to the cave but the horse is too big for the small entrance and so he resorts to going back to where he stood before.

GM: Say what you wish to do now.



14th Aug, 2012 - 12:34pm / Post ID: #

The Dark Cleric - Medieval RPG

The Game Master says...

Neihao goes deeper into the cave and finds nothing of interest save for the gap behind the bolder that reveals an entrance to a cave room full of skeletons. The web of spiders are clearly visible all over the bones... It looks like no one has been here for a long time.

GM: Say what you wish to do now.



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16th Aug, 2012 - 1:13pm / Post ID: #

The Dark Cleric Medieval RPG - Page 19

The Game Master says...

Medieval Play By Post You travel further South and after about three minutes you come across yet another cave to the right about the same height and general location of the last cave. You do notice that the further South you go the more wagon, wolf and boot prints you see on the ground.

GM: Say what you wish to do now.



18th Aug, 2012 - 6:17pm / Post ID: #

The Dark Cleric Medieval RPG World Medieval PBP RPG - Page 19

The Game Master says...

GM: Using Oliron's roll of 90 for Neihao.

You enter this cave searching for any traps that you might find but see nothing. The cave goes straight West and then turns North so you cannot see what is ahead unless you enter. You can see month's old dried blood on the cave's walls and ground. There are some human and wolf bones scattered about.

GM: Say what you wish to do now.




 
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