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Dante tries to threatening those within the cave with words that no child should hear but to your disappointment there is no response or movement from within the cave.
GM: Say what you wish to do now.
As Dante guards the secret passageway Neihao heads over to the heavy wagon to see if he can get some pieces of wood from it to start a fire. Looking over the wagon Neihao sees that it will take quite a lot of work to dismantle the wagon since it is meant to withstand battle and breakins. The wood is thick and enforced with studded iron straps.
GM: Say what you wish to do now and if you have an axe.
Neihao leaves Dante in position and goes to the other cave entrance which is very similar in appearance and shape to the other, it also has a dead end.
GM: I need a D100 if you are searching for anything here.
Neihao searches the cave which is similar to the one he was just in and finds nothing of interest save for the same dead end. There could possibly be a secret opening here but he cannot find the mechanism, if any, for it.
GM: Say what you wish to do now.
Neihao leave this cave with Thomas following him and heads over to the other where Dante has stood ground and activates the secret key, in doing this he becomes a target of arrows before the cave's secret door begins to close but fortunately for him no arrows touch his flesh. Neihao then checks the other cave but it is as it was before.
GM: Say what you wish to do now.
You stand your ground but nothing significant happens save for the increase in black birds circling your position most likely because of the bodies of wolves and blood strewn about the cave entrance.
GM: Say what you wish to do now.
Feeling outmatched from an unknown cave leaves you uneasy. You deliberate going back to the Village to resupply and possible recruit others to help you. You finally decide to cowardly return to the Village despite once again not securing the Dark Cleric.
Lady Godiva secures the horses, wagon and then sits on top ready to drive them. Those with their own horses mount them and thus Dante hops on to the wagon.
You start your travel back to the Village and because of your new found transportation you arrive in quick fashion early in the morning the following day. You are exhausted. The adrenaline rush from the day before has battered you. You will definitely need to recover during the day in order to regain your morale. By the time you arise it will be night and thus you wait til the following day to get to the busy mark, however you have a new found piece of the Dark Cleric with you and it gathers some attention, much of it from suspicious Villagers wondering about the contents - the black wagon.
GM: You will need to say how you treat this new item, who secures it, what you do with the gold, etc.
You head over to the Village Market. By the time you get there you see Scout, a familiar nobleman of the Village, he is talking to someone dressed as though they were in transit which usually means it is a person wanting adventure. Meanwhile the whole Village seems to be monitoring you now.
GM: Say what you wish to do now.
You split up the gold which gives you 500gps each. The heavy war wagon you decide to keep along with the heavy horses pulling it, but having it causes such a ruckus in the Village that the Elders have summoned you. In the Elder's chambers they ask you to inform them of your latest activities and how you came to obtain the Dark Cleric's personal transportation. You explain and one lead Elder says,
"You return because you saw gold when the Dark Cleric was in your clutches?"
Another Elder brings up the issue of the wagon in the Village,
"You cannot keep it here, the Villagers are suspicious and uneasy with this relic from the Dark Cleric's past."
They mumble among themselves and then leave the council chamber notably unimpressed and even angry. Yet another Elder says before he exits,
"You better hope that you have not lost him... For all our sakes."
GM: Say what you wish to do now.