Happy about your finally solving the mystery of the farmer's missing livestock you decide to make your claim. On the way to the farmer's home Dante recalls that they have killed many wolves from the South so it should have been obvious that it was something else. He shrugs it off and continues towards the farmer. The old man is relieved about your good news but he goes to see it for himself. He looks for a stick hoping to get the crocodile out of the pond but it is not so simple.
"Can you help me get it out and bury it? I'll give you an extra 5 gold for your trouble."
You feel rather tired for such a challenge now but the decision remains yours to make.
GM: Say what you wish to do now.
After some effort you are able to bring the crocodile out of the pond.
By this time you stink of sweat and the murk of the water. You add to your scent by butchering the crocodile into small pieces and burying it in a shallow grave using shovels supplied to you by the farmer.
The farmer is quite pleased with your work and gives you the 15 GPs as promised.
Both of you then retire to your various places of abode to clean up and rest.
Meanwhile...
Grouth has awoken with some vigor despite a not very wholesome bed made from the earth.
GM: Say what you wish to do now.
Grouth, now tired after an uncomfortable night and pulling a cart, smells like the Village farmlands. He gets to his home with relief after a long night and day.
Meanwhile...
The rest of you rest up, divide the earnings and so forth.
GM: Dante will need to visit Lady Godiva to give her portion of the gold. I also need some kind of continuity with actions and timeline if you are to assemble as a group again.
GM: Please allow me this ONE time to assist you in getting everyone in sync with your activities so the Scenario can progress with all of you as one unit. I will go through each player:
Over the course of one month:
Aose recovers and disappears without informing you of his ventures. The local healer says he knows nothing of his whereabouts but did note he made a full recovery.
Cagliostro researches drinks and tries to sell them during the period.
GM: Roll D20 twice. Your first roll is against soul and decides if you made a unique beverage (success means +5 gold, failure -5 gold). The next roll is how much gold you made minus your daily expenses. You then add your success / failure roll to that.
John withdraws from his savings and buys items. He then looks for jobs.
Dante also looks for work.
GM: John and Dante: Add the items and subtract the gold. Roll a D20 once, that is the gold you made for a month.
Lady Godiva is now fully healed. Ensure that you pay the healer fully for his services of surgery and healing.
Grouth has long passed his ordeal and is now fully restored.
All of you then assemble yourselves together in the Village Tavern to discuss your next move. You see the farmer every now and again and he thanks you for curing his problem. The latest gossip you've heard is that the Village Elders have grown weary of the length of time you're taking and have hired Wanderer to capture the Dark Cleric.
GM: Say what you wish to do now.
Finally assembled together you begin to discuss your next move while trying to catch the talk of the Village. Most mention the usual scores of politics, merchant troubles and so forth. You can see some reference your group as being the ones that fail to get the Dark Cleric. Your eavesdropping is broken when a loud fat drunken man walks awkwardly towards Grouth while shouting with a slur and pointing towards him,
"I know thee... I know thee, ye that man that owed meh a meal and some ale..."
Grouth looks the man over but knows he has never seen him before and he probably has not cleaned himself up in awhile. His forwardness and insistence reveals he is trying to get a fast meal and drink for free. Everyone including the Tavern staff look on to see how the whole thing transpires.
GM: Say what you wish to do now.
Lady Godiva takes her leave while Cagliostro intervenes making the drunk man become momentarily confused,
"Algernon! So long I don't hear from thee! How's they family? And the small Annie, still getting in trouble to save her kitties? Here, here. Let's have a mug of ale in memory of the old times".
The drunk buys the plot and starts to make himself welcomed when Cagliostro suddenly hits him in his most sensitive area causing the man to to yell out in pain. The drunk starts to curse while holding his legs with grief.
People around the tavern stand up complaining about the unnecessary force used against the drunk. A couple of wenches tend to the man making him feel at ease on a chair with a mug of ale. You can hear slurs about your deprecating reputation from those around.
"No wonder they can't get the Dark Cleric..."
"They be barbarian brutes not hired mercenaries"
Are some of the things being said as you stand their oddly in the Village Tavern.
GM: Say what you wish to do now.
The drunken man, still crouched with pain, is a frequent patron of the Tavern and well known in the Village.
You take your leave of the Tavern. In the process, coy looks are centered on Cagliostro from those within the Tavern who seem to be in the attitude of marking Cagliostro for life.
You decide there is no better time than now to leave for East City.
GM: You did not present your itinerary so I will assume all of you are mounted and those without a horse share to expedite this process.
You travel the common road towards East City. It is a clear day and riding is pleasant as a light breeze follows your path. You pass the occasional merchant every now and again. As you get closer to East City the sun starts to set but you can see the City in the distance and you can make it within the walls before sun down.
GM: Say what you wish to do now.