You look for a place in the woods you believe is safe enough to keep your horses. You tie the horses carefully to the surrounding trees, then when the sun has finally hid herself you walk towards the flickering lights of East City in the distance.
As you get closer you can smell the air of the peasantry outside of the walls. Being that it is dark many of the people around are gathered around fires, hustling towards their home or a favorite spot, therefore they are not much interested in your presence. Using this favored cover you continue into the walls of East City where things are a bit more lively. Many are about as though it were daytime. Citizens are selling both themselves and their goods and some hail you out as you pass by.
Lady Godiva scopes the area from outside. She recognizes the Inn but it is a bit different to what she remembers. The place is in need of repairs and the upstairs no longer looks like it is tenable given the windows that have been sealed by pieces of wood. Inside there is enlivenment in the atmosphere with a couple of string players and a man on a drum. Drunks and not so drunk individuals are going in and out through the main door. There is loud laughter, drinking and many of the usual antics that surrounds this place of the night. There does not seem to be a place to sit - it is all occupied.
GM: Say what you wish to do now.
Lady Godiva and John use their cloaks and the shade of night to mask their true nature and identity. They start going around the Inn and as they get to the back side out of the darkness you hear the rough voice of a man talking to himself in an angered way, he is coming your way.
Meanwhile...
Grouth enters the Inn to get a better view of all that is happening. His first impression is that the men in there look like seasoned rouges and fighters. He can tell by glancing over their cunning look and attire. He notices that in as much as they are laughing and drinking they are still marking his movements. Grouth makes it to the Inn Keeper and asks for a drink. A wench assists by bringing you a larger than normal mug of ale that resembles that of a pitcher... She looks up at you and says in a whiny voice,
"Just a gold please..."
Grouth slurps his drink and looks some more.
Around this time...
The others on the outside wait. They notice that those entering the Inn and leaving tend to always be in twos and threes and never alone. A lady of the night from across by the Inn sees you and approaches in a seductive way. In a tender and inviting voice she says softly...
"Have anything ye be needing?"
GM: Say what you wish to do now.
GM: I will assume the reference to Thomas is really "John".
As John hears the man he tries to make an about term but Lady Godiva not wishing to compromise things - grabs John and holds him tightly close to him. With what little light there is around you can see the faint figure come near your space - a burly tall man unclean and with a mug of spilling ale in his hand says,
"What be this... Oh... Well, why don't ye be doing that somewhere else eh?"
He then walks off as though you weren't even there.
Meanwhile...
Cagliostro replies, "Is a pity having to refuse a tempting offer because of such a trivial problem like money is. But me and my friend here find ourselves quite broke of lately. Sorry, angel. You are one of my lost chances".
To which the lady of the night smiles politely but not amusingly having probably heard every line there is before. She then looks at Dante and given his short response she moves on looking around for other 'customers'. Given that she has spotted you so easily, you do wonder briefly if anyone is 'aware' of your presence.
Around this time...
Grouth notes that the path of the stairs going up (Left of the bar) is blocked off with some curtains that are tied. A door (Right of the bar) on the other side of the bar is closed and a man that looks like he could be a Bandit leans on it. Of course most everyone in the Inn, which you have deducted is now just a Tavern for drinks, looks like a Bandit, but the man at this door seems more 'uniformed' in his attire and he is not drinking nor is he involved in the revelry
Grouth then returns to report what he has seen.
GM: Say what you wish to do now.
Those of you who failed against Soul will scratch some exposed part of your body and notice a mosquito bite that has left the invaded area of your skin unusually swollen like a rash. You feel comfortable but not quite sickly, yet you know you are not at your best.
GM: Those bitten will reduce their HP by 1 until you rest again.
Lady Godiva and John continue their rounds. She notices that besides an outhouse the rest of the building has been cleverly sealed. However you do see that with some skill and a bit of luck it may be able to climb the back of the building and enter through a poorly boarded window on the top floor. You then return to the others waiting opposite the Tavern.
GM: Say what you wish to do now.
GM: There seems to be a mixture of actions here, I will try to pan it out to make sense.
Some of you decide that it will be best to find an Inn for now. Seeing that the former Inn, that is now more permanently a Tavern, no longer offers this service you decide to look for one. Not too long after you walk but a few hundred feet you find an Inn.
Cagliostro enters and asks a man behind a counter,
"How much for a room for the night, innkeeper? I'm traveling with my group but is night and we are tired. A big room would be better if you have one".
To which a short fat scruffy looking man with devious features looks you over and says,
"Fer all of thee is ten, ten gold pieces. There are no meals with this, most people just need my rooms for an hour. This is paid now of course, not later."
As he says this you see a couple of lasses dressed in skimpy attire with a more affluent looking gentleman emerge from one room and enter another one adjacent to it. The Innkeeper smiles at the gentleman and then turns to you bidding that you follow him.
He shows you a large less than hospitable room that has three well used beds and bed rolls within it. There are windows to one side that are open allowing fresh air to circulate. He continues,
"If ye be needing any other services that's extra."
GM: Say what you wish to do now.
John gives the Innkeeper his asking fee for the room and the man retires to his 'welcome' area at the entrance to the Inn.
Dante checks the Tavern after midnight and can see that it has lost some of the crowd. Possibly there may be a table free in one more hour. He returns to tell the others what he has found.
Meanwhile...
After a long day the others are in a slumbered mode. They drift in and out of sleep in between the honeymoon type noises coming from other rooms in the Inn.
GM: Say what you wish to do now.
Now into the early hours of the next day, you enter the Tavern as inconspicuous as possible. To your relief there is a table available for you. You seat yourselves observing others around you still drinking, talking, laughing and otherwise involved in their cause. You quickly count 10-12 visible bodies which does not include the 2 wenches and the Tavern keeper behind the bar. To one end of the Tavern that is darker than the rest you do notice that someone is also with their hood over their head seated alone and looking down at the table. A wench comes over with a rather tired expression,
"What ye be havin'?"
GM: Say what you wish to do now.