PlaybyPost: Only if it helps get the peasants then Dante will dismount and pursue on foot.
Bruconero: Check the peasant that fell after being hit on the legs by my staff. If he is still there, Cagliostro will try to hit him again
Sgtlee: Drawing his bow and using his tracking he attempts to finish off the one he is chasing
FairMaiden: Mount horse and then go look for others giving any help needed.
Felipe: Try for another strike at the peasant who was still attacking John.
Bruconero: Apply the healing herbs on the wound received during the fight.
FairMaiden: Catchup to the peasant and subdue rather than kill him. If he won't be subdued then she will end his life. Lady Godiva wants to find out about him and where they came from, etc.
Felipe: Walk towards the peasant, take the weapon from him and throw it far away from him, take the guy by holding his shirt a bit high and say to him "Do you know anything about the Dark Cleric?".
PlayByPost: Return to horse and then the camp.
Sgtlee: search the body of the dead thief. Drag him into the bushes and return to camp to search the other two and help if needed.
FairMaiden: Point her sword towards him. Ask him, "Give me some good reasons to spare your life".
PlaybyPost: Continue going back to Dante's horse and try to get back to the camp as quick as possible to warn the others about the peasant's escape.
Bruconero: After tending to his wound, Cagliostro searches the body of the "Joker".
Sgtlee: looking almost evil as he digs thru the pockets of the dead he had just cut down. Aose walks towards the captive "Please tell me I get to kill him if he doesn't talk. Maybe we can find out where he lives and go there as well." As he holds up his bloody axe. "So....are you going to answer us? If not you don't need your tongue."
Felipe: Say to the peasant "Oh really? If ye know any good knowledge about the Dark Cleric and tell me what is it, I will let ye go".
FairMaiden: Lady Godiva is not the least moved by what the scoundrel has to say. She gets down from her horse and then points her sword at his throat saying,
"That's not a good enough reason. Who sent you, what do you want with us?".
Bruconero: Satisfied after searching the annoying thug's corpse, Cagliostro starts checking his surroundings looking for the rest of the group and for the cadavers of the rogues. He will search all the dead bodies in the area and put their belongings in a pool together with the items he got from the "Joker".
PlaybyPost: Dante continues towards his horse and then back to the camp.
Sgtlee: Return to camp and search the other two bodies I killed. Looking almost evil as he digs thru the pockets of the dead he had just cut down. Aose walks towards the captive "Please tell me I get to kill him if he doesn't talk. Maybe we can find out where he lives and go there as well." As he holds up his bloody axe. "So....are you going to answer us? If not you don't need your tongue."
Felipe: says to the peasant, "You are coming me now" John uses his rope to tie up the peasant in a way so it is hard for the him to get out and after that he will take the peasant with him to John's horse and (if the horse can handle it), John will mount his horse with the peasant on it too.
Sgtlee said that his old action, the one that was not clear, was taking place in two different times: searching the corpse where he was at the moment, getting back to the camp and after that threaten the captive rogue. Anyway, he posted again his action.
FairMaiden: Lady Godiva demands the man to walk back to the camp, if he tries to run she will slay him instantly.
PlaybyPost: Dante will go on the road and then follow it to where last he saw the peasant running. He will try to capture him.
John will keep the peasant captive to see if he will be of any use to the party
Cagliostro and Aose will wait at the camp. Cagliostro will take it as a chance to look for useful herbs
Sgtlee: Tie two captives to
The tree, hands behind their back, legs
Folded indian style (it makes it harder
For them to stand up)-Trust me I have
Done this before. Rope across their
Chest and tie their legs to each other.
(If they would escape it would prevent
Them from attacking both guards).
This is the action I chose to momentarily take care of the captive's problem. The party didn't reach a clear agreement yet so I had to decide by myself something that, hopefully, would not disappoint anybody.
Cagliostro and Aose will stay with the prisoners while the rest of the group will go scouting the location of the appointment with Jacobson.
FairMaiden: (This is my action, do not alter it please) Go to the meeting place alone to scout the area and then return and report to the camp.
Felipe: Make the peasant sit down on a tree with John doing the same thing and rest there until Lady Godiva scouts around the area to see what is our next move after.
The rest of the party will wait at the camp
FairMaiden: An hour before the meeting time Lady Godiva will go to the area scout around and then hide waiting for any signs of the man showing up.
Sgtlee: Go with Lady and hide in the bushes to provide overwatch for the meeting.
The rest of the party will move from the current positions and set a new camp 2 miles to the west, after having agreed the position with Lady Godiva and Aose so they will find us after the meeting.
At the new camp:
PlaybyPost: Dante: Get the peasant to hold up a bunch of twigs and branches in front of him. If he should ever drop it that will be my clue he's trying to run so slay him. Then get ready to move camp.
Bruconero: Cagliostro uses his belt to tie one of the prisoner's feet. He will then sit at 4 meters in front of him and aim his bow with an arrow knocked.
Felipe: Make sure that John's peasant rogue doesn't escape and get ready to move out soon.
KNtoran: I didn't get any action
Edited: Bruconero on 21st Mar, 2013 - 3:45am