PlaybyPost: Get peasant to hold up sticks and move west for a new camp.
KNtoran: Grouth will watch the prisoners with a arrow notched and bow ready but not pulled back as we wait for the rest of the party to come back from their meeting.
Bruconero: Cagliostro uses his belt to tie one of the prisoner's feet. He will then sit at 4 meters in front of him and aim his bow with an arrow notched.
FairMaiden and Sgtlee submitted their rolls. Sgtlee added an action also.
Sgtlee: Aose will set up some light traps around it (not on the main roads), but behind where he is hiding to make sure no one sneaks up on him while he is watching the party.
FairMaiden: Lady Godiva first checks to see if anyone is around and then tries to assist Aose on foot leaving her horse with the command to "Stay!"
All the others submitted the required rolls
At the camp.
KNtoran: Grouth will keep Watch over his prisoner as the others Decide what they are going to do. He Will also eat part of his rations.
Bruconero: Help Grouth guarding The prisoners.
Felipe: Stay with Cagliostro And Grouth and help them with Guarding the peasants to make sure They don't escape.
PlaybyPost: Dante: Mount and Search for the peasant in the Immediate surroundings and then a Circular loop extending 2 miles. If he Finds nothing he will just return to Camp.
By the river.
FairMaiden: Lady Godiva charges Forward to help Aose while at the same Time not trying to fall into any 'traps' Along the way.
Sgtlee:kill the boar.
Fighting the wild Boar:
FairMaiden: Lady Godiva charges the beast so he doesn't hurt Aose any more. If she kills it then she will immediately tend to Aose bandaging his wounds and taking him back to the camp in the west. (Rolls submitted)
Sgtlee: Aose will lay unconscious and dream of bacon sandwiches.
At The Camp:
PlaybyPost: Dante continues his search.
Felipe: Continue to wait for Lady Godiva and Aose and watch the peasant rouges to make sure they don't escape.
KNtoran: Grouth will continue to watch the prisoner with bow at the ready and a arrow notched. He will also make sure that he is watchful for anything coming towards them.
Cagliostro will also keep watch.
Bruconero: Use healing herbs on Aose to stabilize him.
KNtoran: Grouth will watch the prisoners as the others attend to the wounded party member to make sure they do not try to escape.
FairMaiden: Head back to the meeting place this time being very careful not to place herself in a position for attack by any wild beast.
Felipe: Help Lady Godiva by taking Aose from the horse and after that then mount John's horse and follow Lady Godiva for the meeting.
PalybyPost: Keep looking for peasant and then return to the camp.
The party will wait for Lady Godiva and John. After their return, all the group will head back to the village bringing the prisoners along. Grouth will proceed behind and keep an eye on the prisoners during the trip.
KNtoran: Grouth will assist in taking the prisoners to the town elders so that they can decide what to do with them. After that Grouth will head over to the supple store and see if he can buy some rope to make sure he has some. After which Grouth will head to the inn to buy a meal and then a room for the night.
PlaybyPost: Retire to Dante's hut and meet party back at tavern the next day.
Felipe: Return to John's hut, and then meet the party the next day.
Bruconero: Cagliostro will retire to his hut, prepare a hot a herbal tea and rest for the night. He takes his leave from the party announcing his plans for the night and telling them he would go back to the meeting point at sunrise. In the morning, he will ride his horse and head back to the river to recover Aose's equipment. Before leaving, he will ask to Lady Godiva to explain him where the items are exactly.
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