Party ACTIONS - The Dark Cleric - Page 37 of 69

PlayByPost: Go back to the farm, start a fire, - Page 37 - World of Medieval PBP RPG - Posted: 29th May, 2013 - 6:09am

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16th May, 2013 - 1:34am / Post ID: #

Party ACTIONS - The Dark Cleric - Page 37

FairMaiden: Lady Godiva cannot secure a pond so she knows this is where the wolves come in. She goes to ask the old man why he didn't secure the outer edge of the pond while at the same trying to see if there is anyone in the home with him.

PlaybyPost: Use a stick to see how deep the pond is as well as throw some stones in the middle to get the sound of it.

Felipe: Go near the pond while taking the lantern and try to examine the pond to see what is inside, how deep it is etc. Similar to Dante's action.

Bruconero: After checking his wound once more, Cagliostro turns off his oil lamp and tries to get some sleep.

Grouth sleeps, Aose rests.



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18th May, 2013 - 2:39am / Post ID: #

Cleric Dark - ACTIONS Party

FairMaiden: Lady Godiva uses the time to look around the old man's home and find out if anyone else lives there.

Felipe: Say to the man "No thanks sir but I take a look around the area". Since Lady Godiva is checking the old man's house, John will first check the pasture for the sheep for wolf footprints, if he doesn't find any, he will check in the barn and the backyard doing the same action.

Cagliostro sleeps.



20th May, 2013 - 2:43am / Post ID: #

Party ACTIONS - The Dark Cleric RPG PBP Medieval World

PlaybyPost: Dante leaves where he is at and goes to see if he can see what John is looking at.

Felipe: John will now go the old man's home to see what clues he can find there.

FairMaiden: Lady Godiva will bid the old man thanks and get back outside to see what the others have found.



21st May, 2013 - 1:46pm / Post ID: #

Page 37 Cleric Dark - ACTIONS Party

Felipe: John will look around the old man's house to see what kind of clues he can find that is related to his problem.

FairMaiden: Lady Godiva steps back and immediately draws her sword. She asks Dante to show his light better so she can see what it could be.

PlayByPost: Shine lantern towards pond's center to catch whatever made the noise.



23rd May, 2013 - 3:21am / Post ID: #

Cleric Dark - ACTIONS Party

PlayByPost: Dante sees what he can find to make a barrier on the east side of the pond. He will check the farmer's barn for rope if not ask him for some.

FairMaiden: Lady Godiva starts a fire near the pond to see what might come out of it or keep whatever is there in the water til the morning.

Felipe: John will exit the old man's home, and then he will check what Dante is doing, if he is going to construct a barrier, John will help him with that.



24th May, 2013 - 6:08pm / Post ID: #

Party ACTIONS - The Dark Cleric

PlayByPost: Go back to where Lady Godiva is at and fight off whatever it is.

Felipe: John will follow Dante to Lady Godiva while pulling out his sword. (Note from Felipe: I have sent in my combat rolls already).

FairMaiden: Rolls sent. Lady Godiva gets ready for an attack.



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26th May, 2013 - 3:50am / Post ID: #

Party ACTIONS - Dark Cleric - Page 37

Felipe: Get up, and then take Lady Godiva out of the way, John will then carry her to the old man's house to see what he can do to help Lady Godiva's wound on her leg.

PlayByPost: Make sure the crocodile is gone and then help get Lady Godiva into the farmer's home to see if he can heal her, if he can't we'll go to the doctor's.



29th May, 2013 - 6:09am / Post ID: #

Party ACTIONS - Dark Cleric World Medieval PBP RPG - Page 37

PlayByPost: Go back to the farm, start a fire, look for the croc and then use some arrows to kill it from a distance.

John will follow Dante.




 
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