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PlayByPost: Keep watch over the pond and stay thee night until sunlight and look for the crocodile then. Shoot arrows at it until is dead.
Felipe: John will check the pasture for sheep and the barn to see if the crocodile is around, if John sees it he will use his sword to finish it off.
PlayByPost: Tell farmer about the catch, collect gold and go get some sleep. Then meet back with others at some point.
Felipe: Go the old man and tell him about the catch, collect the reward and get some sleep after.
PlayByPost: Use the rope we have (either of us) to lasso the crocodile and get it to shore. Hack it up and bury it in a shallow grave.
Felipe: Help Dante bury the crocodile by lassoing the crocodile and get it to shore. Hack it up and bury it in a shallow grave.
KNtoran: Grouth will once again take up the cart and start pulling it toward the village. He will abandon the hand cart after traveling a good hour so that those lads will have a harder time getting it back. Grouth will then proceed the rest of the way to the village and rest in his house.
Felipe: Take a bath, eat something from the food John has in his home, and take a rest. After all that John will visit the doctor to see if Lady Godiva is OK.
PlayByPost: After resting Dante will head to the tavern where he will split the gold they made 5 gold each (Lady Godiva, John and himself). He will then insist on a plan we all can follow.
Bruconero: Cagliostro will wake up and then keep resting at home, unaware about his companions whereabouts.
Bruconero: Cagliostro will spend this month taking care of his wound. In the spare time, he will brew and sell beverages for profit and research a new kind of drink with a sweet and appealing taste (if he will succeed or not, as well as the costs or the difficulty of making that beverage, will be up to the Master). If he succeeds, he will prepare a couple of samples, in the empty flasks he owns, for future reference.
Felipe: Go the bank, withdraw 50 gold, and go to the market to buy 5 Skins (Water) and 7 rations, this costs 12 gold pieces, I depleted that on my profile already. After buying some food and water, John will go back and deposit 40 gold (Equals = 22 gold pieces that John has with him now), after that he will look around in the village to get some jobs so he can at least gain some experience.
PlayByPost: While waiting for Lady Godiva to recover Dante will try to get some casual jobs using his skills so the time isn't wasted. If he earns enough he will then go to the market to buy rope, short bow and arrows.
KNtoran: Grouth will rest the night and then wash up in the morning so he no longer stinks so bad. He will then go to the tavern to see if any others are there to meet up with.
Felipe: (Note from Felipe: Action from before that was not put on the leader thread). John will just go inside the tavern and he will his seat while hearing what the people has to says about the the group. If a wench comes to attend John, he will just give her one gold piece and ask her for a mug of ale.
PlayByPost: (repeat action) While in the tavern Dante will try to listen in on the gossip and find how many people know about their failure over the cleric.
FairMaiden: Lady Godiva pays the doctor and then discusses plans in the tavern.
Bruconero: Cagliostro will head to the tavern to meet the group and prepare a plan to finally get the Cleric.
PlaybyPost: Dante watches the drunk and Grouth wondering what will happen. If it turns into a fight he will try to restrain the drunk without hurting him.
KNtoran: Grouth will look at the drunk and tell him to go get a free meal elsewhere and push him away.
FairMaiden: Leave the tavern and wait for the others outside.
Bruconero: Cagliostro will stand up and confront the newcomer with a broad smile. "Algernon!", he will say in a surprised tone, "So long I don't hear from you! How's your family? And the small Annie, still getting in trouble to save her kitties? Here, here. Let's have a mug of ale in memory of the old times".
If the man will lower his guard, Cagliostro will try to hit his balls swinging the quarterstaff from down to up. But only if the man looks distracted and taken by surprise by his small trick.
KNtoran: Grouth heads out of the tavern and meets up with those of the party outside so we can head out of the village.
FairMaiden: Wait for others to come outside, mount her horse and insist they start for east city.
PlayByPost: Dante goes outside and looks for Lady Godiva he then motions towards East City and starts going towards it.
Felipe: Go outside and mount John's horse and when the group is ready to go to East City John will follow the them.
Bruconero: Cagliostro will make sure that the drunk man will not annoy anybody else and, ignoring any comment to his behavior, will join the rest of the group outside the tavern