FairMaiden: Lady Godiva suggests placing the horses somewhere safe and then walking to the inn but not directly, she wants to scope out the area first before entering.
Felipe: John will put his horse somewhere safe and he will follow Lady Godiva to the inn, if it gets too dark during the walk to the place, John will light up his lantern to shed light.
KNtoran: Follow along with everyone else in hiding the horses and walking to the inn.
PlayByPost: Leave horse behind tied to a tree and move on to the inn when its dark.
Bruconero: Cagliostro will wear his black cloak, use the hood to hide his features and go along with the rest of the group after hiding the horses in the woods: he will ask Dante permission to use the rest of his rope to tie his horse.
FairMaiden: Lady Godiva puts her cloak over her face and makes a 360 around the inn to see all what is new there such as alternative entrances.
Felipe: John will put on his cloak while following Lady Godiva to see if she needs help from him.
KNtoran: Grouth will enter the inn and walk up to the bar to order a drink. He will take a nice long look around the room to see what all he can see in the room. After his drink he will head back outside to relate what all he saw inside to the others.
Dante and Cagliostro will wait outside the inn, their cloaks on.
Felipe: John will go back with Lady Godiva since the man is coming their direction.
KNtoran: Grouth will make note of where other doors or exits are in the room before drinking about half of his drink. He then sets it down and walks back out to let the others know what he saw inside.
Bruconero: Cagliostro will smile at the woman and say: "Is a pity having to refuse a tempting offer because of such a trivial problem like money is. But me and my friend here find ourselves quite broke of lately. Sorry, angel. You are one of my lost chances".
PlayByPost: Dante says, "Sorry I have no money."
FairMaiden: Pretend to be Thomas' lover to make whomever it is think they are just wondering lovers.
Everybody rolled already. I will also add the actions that were supposed to be done before bad luck stroke us.
PlayByPost: Awaits the return of Lady and John before making a move.
Bruconero: Wait for John and Lady Godiva before deciding what doing next.
FairMaiden: Continue making a search around the tavern.
Felipe: John will continue to look around the back of the tavern to see what he can find or spot.
KNtoran: Grouth will wait with the others outside for the rest of the party to join us. Hoping it is not too long of a wait.
We are also trying to find a solution to the Party Leader problem. New updates on the subject when something positive will emerge.
FairMaiden: LadyGodiva proposes looking for a simple inn to stay where they can check on the tavern using Dante's plan but without having to go camp outside the city walls.
PlayByPost: Dante proposes to leave while its still dark. Setup camp somewhere and then send back one person to scope the place out for a couple of days and get the usual times everything happens. Dante volunteers himself if everyone agrees.
KNtoran: Grouth will follow the main group to where they are going whether it be back to the horses or to a inn.
Felipe: John will follow the group to whatever Inn they want to go and John will stay there until the group decides their next action.
Bruconero: Seeing his companions confused about what to do next, Cagliostro takes the initiative. He gets inside the inn and walks straight to the counter. "How much for a room for the night, innkeeper? I'm traveling with my group but is night and we are tired. A big room would be better if you have one".
Felipe: John says he will pay the man 10 gold pieces since that is what it costs for staying in the room for a while.
FairMaiden: Rest in the room with eyes open waiting while one of he group tells us it is a good time to enter the tavern for a table.
KNtoran: Try to get some rest in the room while waiting to see when we move back to the tavern.
PlayByPost: Dante will go to the tavern after midnight to see if it has calm down a bit and we can get a table. If we can then he will return and
Tell the others.
Bruconero: Wait for Dante to report back.
PlayByPost: Suggest that we wait an hour and then go and sit at a table.
KNtoran: Grouth will get all the rest he can before we move to head to the tavern in a hour.
Bruconero: Listen to Dante and get ready to move back to the tavern in an hour. Cagliostro will wear his cloak and take the first available table he will see when they arrive.
FairMaiden: Go with the group to tavern with hood on.
Felipe: When it is time, John will go to the tavern and he will sit with the group with his cloak on.
KNtoran: Grouth will order a drink of ale and then mention he needs to hit the outhouse. He will walk over to where the guard is standing by the door and ask him to step aside so he can use the outhouse.
Bruconero: Cagliostro will answer to the wench: "Five mugs of your best one, Darling. And a sweet smile from your beautiful lips". He will try to look a little bit like a jerk, just to blend with the surrounding villains.
When the wench will go away with the orders he will have a long look around taking note mentally of the position of every table, the counter, doors and looking for shape and position of the stairs.
FairMaiden: Stay where she is looking briefly at the others as though she is talking but really she is just keeping a low profile.
PlaybyPost: Dante will go to the bar and explain he is a new traveler to the city and looking for a room for the night if any place can be recommended. On his way to and from there he will try to get a glance of the woman at the table.
Felipe: John will remain on his seat and he will specifically watch the unknown hooded person who is on the darker side of the tavern and if he or she looks back at John, he will look away and he will continue on spying on the person to see if that is really the Dark Cleric.
JB, me and Fair would also like to ask if it is possible to have a quite detailed map of the tavern interior.