We shall discuss the Druid class in the Dungeons & Dragons 5e role-playing game. What are the benefits of playing the character class of Druid? Does playing a Druid have a down side? How should one properly play the Druid class?
Druids alternate between support casting and being combatants themselves.
The two main subclasses determine which of these roles one focuses on. Land druids double down on the spellcasting, and are able to take on a mantle rather similar to a default cleric. Moon druids focus on their shapeshifting, turning into animals that can best benefit the field.
I think the druid is under played and under appreciated a lot in the Dungeons & Dragons games. A good druid can do a lot of great things that can help a party out of trouble in ways they had not thought of before. Plus they can heal too.
Druidic classes have some serious advantages - and rightly so!- when open-air adventuring. From spells beautifully geared towards weather control and damage dealing to general usefulness in dealing with nature's creatures, the Druid can be a powerhouse in such environments. Preparation is the key to good Druid class playing, having time to plan and cast spells to aid the group or shape shift before battling the enemy. A major advantage of shape shift at higher levels is the damage ablatives of the shape chosen. The damage done to the Beast form does not transfer over to the natural form of the player (Except for excess beyond 0), thus giving the druid a combat form that tanks, or other useful forms, and then reverts to his spell caster form for more attacks. Temporary healing 'potion' equivalents. Weapon enhancements, and other role-specific spells make for a useful archetype.