D&D 3.5 Tal'garoth Game - Page 24 of 36

As Glem gets closer to the building he realizes - Page 24 - D&D / Pathfinder Archive - Posted: 30th Oct, 2011 - 5:16am

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Post Date: 18th Oct, 2011 - 3:50pm / Post ID: #

D&D 3.5 Tal'garoth Game
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D&D 3.5 Tal'garoth Game - Page 24

"Well my friend, it seems little spoils for the trouble, but there are a few less orcs in the lands now." Twill puts half the coins in Khanes hand. "perhaps we should continue on to Leth. If we hurry we can still make it there at a decent time."

Twill gathers up his arrows and heads back toward the horses.

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22nd Oct, 2011 - 4:20am / Post ID: #

Game Talgaroth Dragons and Dungeons

The Bartender shakes his head when Glem asks about any jobs. After retiring to his room Glem is able to get a good nights sleep.

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The night goes by uneventful, but the same cant be said for the sunrise. As the sun rises, you can see what appears to be figures on the horizon. You can't tell what they are, but they are kicking up a lot of dust.

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Twill and Khane mount up once again on their horses and head in the direction they were heading before.

[Out of Character:]Will you stay on the road and continue without stopping, or will you inquire into things that might seem interesting along the road?[Out of Character:]



22nd Oct, 2011 - 11:14am / Post ID: #

D&D 3.5 Tal'garoth Game Archive Pathfinder / D&D

Krusten comments, "Who is that approaching... Is it a friend or foe?"

Krusten readies herself for anything that might come especially some good combat.



23rd Oct, 2011 - 9:57am / Post ID: #

Page 24 Game Talgaroth Dragons and Dungeons

Glem sets off the next day looking around the civilian portion of town for any places of interest, such as armories, temples, etc. And he looks out specifically for places with a larger amount of guardsmen.

Also during his rest he has changed back his 1st lvl spell from Endure Elements to Command.

Reconcile Edited: iCon on 23rd Oct, 2011 - 9:58am



25th Oct, 2011 - 3:14am / Post ID: #

Game Talgaroth Dragons and Dungeons

"That is a caravan, but it is different than the others. They mean to build a settlement, not trade goods." Geoffre says as he heads off to meet it.

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Most of the guardsmen are hanging around the center of town, but Glem does notice that a rather large amount of them are hanging around a lone building at the very west corner of the Fortress.



25th Oct, 2011 - 9:48am / Post ID: #

D&D 3.5 Tal'garoth Game

Glem casually approaches the building in the very west corner. He tries to avoid attention and tries to get a closer look at what the building is.



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25th Oct, 2011 - 10:17am / Post ID: #

D&D 3.5 Tal'garoth Game - Page 24

Krusten calls her dog to her side and follows likewise to see who is part of this settlement caravan, where they plan to go and what protection they will need.



30th Oct, 2011 - 5:16am / Post ID: #

D&D 3.5 Tal'garoth Game D&D / Pathfinder Archive - Page 24

As Glem gets closer to the building he realizes that the guards are actually trying to keep people away from the house. Harshly telling them to move on and get away. Some of the people whisper that someone inside the house was murdered in the night. Some begin to bicker over whether this is true or not.

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As Krusten strides up to the caravan, she finds out that they caravan is going to head south, even farther south than the fortresses. They also tell her that any more protection they could get would be accepted happily.




 
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