D&D 3.5 Tal'garoth Game - Page 25 of 36

Glem is able to keep back some of the civilians, - Page 25 - D&D / Pathfinder Archive - Posted: 1st Nov, 2011 - 2:38am

Text RPG Play Text RPG ?
 

18th February 2025's Text Adventure:
Choose Your Medieval Fantasy Character:

Paladin
Paladin
Rogue
Rogue
Cleric
Cleric
Fighter
Fighter
Ranger
Ranger
Wizard
Wizard
Warlock
Warlock
Barbarian
Barbarian
Draconian
Draconian

+  « First of 36 pgs.  21 22 23 24 25 26 27 28 29  ...Latest (36) »
Posts: 285 - Views: 11737
D&D Play By Post Managed by Dungeon Master Gunner1116
30th Oct, 2011 - 10:59am / Post ID: #

D&D 3.5 Tal'garoth Game - Page 25

Out of Character:: Not sure if I want to continue... These updates are getting slower and I thought you said you would be coming more often. I will give it last try and see.

In Character: Krusten sees an opportunity and asks to follow them and she will be one of their protectors.

Out of Character:: I can't even remember if Krusten has a horse or not.



Sponsored Links:
30th Oct, 2011 - 12:13pm / Post ID: #

Game Talgaroth Dragons and Dungeons

Glem will wait until the crowd dies down to get a closer look. In order to amuse himself, he decides to spread the rumor of a murder.
"Oh, yes. Trevor's wife hasn't seen him since last night!"
"Thomas' dad expected him home 3 hours ago!"



31st Oct, 2011 - 12:43am / Post ID: #

D&D 3.5 Tal'garoth Game Archive Pathfinder / D&D

The Caravaneers eagerly accept Krusten as a member of their caravan. She says farewell to her friends as they continue on with their patrolling. The caravan is carrying a large supply of wood and tools ment for building, it is obvious that it is also extremely heavily protected. By the look of the other guards it seems that mercenaries make a very small percentage of them. The others all appear to be from one certain group.

Also Krusten is able to hear that the town that they start will have nothing to do with the Feldakars, the leaders of all of the cities that now stand on the land.

The travelling is suprisingly fast and Krusten is given a horse to ride on. She is also supplied with ample rations and water for her and her dog.

After travelling the rest of the day and through the night the caravan settles down for a few hours rest. Suddenly, in the distance Krusten and the others can make out figures. Whether they are hostile or not, noone is sure. Also, nobody appears to be taking charge and making a decision on what should be done.

----------

As Glem begins to spread his rumors, the crowd begins to liven up again, people begin to shout and push and shove to get closer, the guards begin trying to push and order the onlookers out. Suddenly sombody hits a guard in the head with a stick. This ignites a miniature riot with people rushing to get into the house and guards trying to keep them back without hurting them.



31st Oct, 2011 - 2:07am / Post ID: #

Page 25 Game Talgaroth Dragons and Dungeons

Glem sees an opportunity and throws himself towards the rioters, helping the town guard. It goes without saying that he keeps his weapon sheathed as he pushes through the crowd and tries to grapple someone who is harassing the guard.

(I think this means my opponent gets an attack of opportunity before I can grapple and if I'm damaged I won't post my grapple check.)



31st Oct, 2011 - 3:58am / Post ID: #

Game Talgaroth Dragons and Dungeons

(None of the rioters manage to harm you in any way, you are free to go on ahead with your grapple check.)

The rioters attepmt to push Glem away, and one even tries to hit him on the head with a cudgel, but he manages to knock away their blows.



31st Oct, 2011 - 6:59am / Post ID: #

D&D 3.5 Tal'garoth Game

Unarmed touch attack(D20+BAB+Str): 13 + 0 + 4 = 17

Opposed Grapple(D20+BAB+Str): 11 + 0 + 4 = 15

Damage(D3+Str): 2 + 4 = 6



Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
31st Oct, 2011 - 12:20pm / Post ID: #

D&D 3.5 Tal'garoth Game - Page 25

Krusten takes a defensive position with her dog in the dark for a surprise attack on them as they get closer in case they are not friendly.

Spot / Listen: 18 / 5



1st Nov, 2011 - 2:38am / Post ID: #

D&D 3.5 Tal'garoth Game D&D / Pathfinder Archive - Page 25

Glem is able to keep back some of the civilians, and soon the guards are able to push back the tide of bodies and scatter them.

As Glem looks about he sees one of the guards approaching him.

----------

One of the figures rides up on a horse and rears it, shouting something that noone can make sense of. Then the figures begin to move forward slowly, the have the entire caravan encircled, but it is obvious that they do not outnumber the caravaneers due to the spacing between each of them.

"Archers nock arrows, footmen spread out and take up positions on the outside of our caravan. Riders form up on me!" A man shouts as he beckons for the other people on horseback to join him in the center.

"We don't know if they are hostiles y-" He is cut off as an arrow thuds into a soldiers sheild. "CHARGE!" He yells as he leads the riders straight towards the enemy.

(If Krusten chooses to ride into battle with them, I will need 1d20 Initiative roll and a few rounds of to hit and damage rolls.)




 
> TOPIC: D&D 3.5 Tal'garoth Game
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2025
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.