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Krusten halts her horse, stands still and watches intently to see what the figure ahead will do. She will send her dog ahead to investigate. She makes sure one of her javelins is close by should she need it.
D20: 15 / 3
(If Glem wishes to become a necromancer, his character would benefit from being either a dual class, Cleric/Sorcerer, or just switching from a Cleric to a Sorcerer. Tell what you want to do.)
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The figure ahead notices Krusten's dog and immediately begins to walk towards it. As it get's closer, it draws a longsword and charges the dog.
(Krusten has enough time to call her dog away, does she want to or does she want it to fight the figure charging it?)
Krusten is furious she immediately recalls her dog and sends a couple of javelins towards the figure to teach whomever it is a lesson about attacking her dog.
D20: 19, 20
1D6: 6, 6
Out of Character: Right on target!
Out of Character:: Considering his low charisma, Glem isn't suited to sorcerer. I leveled him up as a cleric.
Suddenly remembering his mission from Captain Geirill, he asks "How long was I out? I must get back to Caretha as soon as possible."
The charging figure runs straight into Krusten's javalins. It drops to its knees and holds up it hands which appear to glow with a blueish light. The figure pulls the javalins out of its body and tosses them aside after this and again appears to be casting some kind of magic.
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"Y-you were unc-concious for o-o-only a few hours... W-Why do you assk?" The necromancer says with a curious look on his face.
Krusten is surprised that the figure still lives. She takes up two more javelins and releases them in quick time!
D20: 17, 17
D6: 3, 3
Out of Character: Can Krusten see what the figure looks like now?