D&D 3.5 Missing Ships Game - Page 14 of 31

Asthelion soon catches up with the disorientated - Page 14 - D&D / Pathfinder Archive - Posted: 18th Mar, 2012 - 8:36pm

Text RPG Play Text RPG ?
 

23rd November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Barbarian
Barbarian
Wizard
Wizard
Rogue
Rogue
Ranger
Ranger
Warlock
Warlock
Cleric
Cleric
Draconian
Draconian
Fighter
Fighter
Paladin
Paladin

+  « First of 31 pgs.  10 11 12 13 14 15 16 17 18  ...Latest (31) »
Posts: 241 - Views: 11901
Closed
Missing Ships Oliron As Dungeon Master - Adventurers are needed to investigate and locate the missing ships cargo and crew. This quest (D&D 3.5) is only one adventure, not a campaign. To participate create your character HERE for approval. Dungeons and Dragons
16th Mar, 2012 - 12:26pm / Post ID: #

D&D 3.5 Missing Ships Game - Page 14

Listening to the pirate's footsteps, Avan reloads and fires another 2 arrows at him.

Listen(+1): Nat20

Attack(+4): 18, 12
Damage(0): 7, 3



Sponsored Links:
16th Mar, 2012 - 5:32pm / Post ID: #

Game Ships Missing Dragons and Dungeons

Avan listens closely to the movements of the startled and fleeing prey. By this he knows the targets location and catches a glimpse of him threw the undergrowth. Instinctively the rouge understands the next move by listening and gauging the pirates direction.

Avan's arrow zips out threw the foliage. He hears a grunt, a thud, then a few groans followed by silence.



Post Date: 16th Mar, 2012 - 7:57pm / Post ID: #

D&D 3.5 Missing Ships Game
A Friend

D&D 3.5 Missing Ships Game Archive Pathfinder / D&D

Asthelion hears some noises from the woods but decides to wait by the unconscious pirate for his comrade instead of going to look for him. The rogue also rifles through anything else of the pirates that might seem significant. As he does so he begins to whistle a tune he picked up on his travels.

Search (+6)
Result: 22

16th Mar, 2012 - 11:36pm / Post ID: #

Page 14 Game Ships Missing Dragons and Dungeons

Avan cautiously approaches his quarry, bow ready. He crouches above his target, inspecting for a few seconds before removing the pirate's weapons and starting to drag him towards the pyre.



17th Mar, 2012 - 12:40am / Post ID: #

Game Ships Missing Dragons and Dungeons

Avan stands above the dead pirate, he is certainly dead. Making a search of him Avan finds a half whittled figurine/hand axe/3 daggers/11 gold/ and short sword. He also finds a 50' coil of ro regular rope laying next to a bush. Avan drags the body back to the pyre having a few snags, he gets there.

Asthelion searches his pirate and finds a silver necklace with 5 blue gems/a large bottle of clear liquid/2 daggers/ a scimitar/ and 4 silver.

The first pirate comes back to the world as Avan is about half-way to the pyre. The pirate sees his comrade being dragged towards him and begins to panic. He struggles a bit with the bindings then starts to sprint towards the woods, trying to yell.

Reconcile Edited: Oliron on 17th Mar, 2012 - 12:44am



Post Date: 17th Mar, 2012 - 11:32pm / Post ID: #

D&D 3.5 Missing Ships Game
A Friend

D&D 3.5 Missing Ships Game

Asthelion watches the pirate get up and run off as he is rifling through materials. He stands up and continues to watch as Avan comes to where he is standing, dragging a limp body behind him and some rope.

"Well that rope could've been helpful about two minutes ago", Asthelion comments as he stares at the fleeing pirate, then he takes off after him in a dead sprint cursing, not for the first time, his lack of preparation and the weakness of fabric binds.

As he runs he will draw out his bow and reach for an arrow but not load the bow yet.

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
18th Mar, 2012 - 8:38am / Post ID: #

D&D 3.5 Missing Ships Game - Page 14

"Not being noticed is more important!" says Avan, dropping the body and reaching straight for his bow.
He fires once at the fleeing pirate.

Ranged(+4): 12
Damage(0): 4

"Go grab him!"



18th Mar, 2012 - 8:36pm / Post ID: #

D&D 3.5 Missing Ships Game D&D / Pathfinder Archive - Page 14

Asthelion soon catches up with the disorientated pirate. The stress of being knocked on the head, bound, panic from seeing his dead buddy, and gag on the mouth severely limited his ability to breathe. After only 15 feet or so the Jeffrey trips over some sand and plummets to the ground. He is exhausted and unable to regain his footing. He just groans, rolling over to gasp for air.

GM Note: The pirate fell just as Asthelion was pulling his bow. The pirate lays 5 feet in front of Asthelion. Avan had also just pulled out his bow and has not fired an arrow yet.

Reconcile Edited: Oliron on 18th Mar, 2012 - 8:47pm




 
> TOPIC: D&D 3.5 Missing Ships Game
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.