You can use the appraisal skill to try and figure out the value of the items. I was thinking depending on what you roll you will know the value of the item. However I almost feel I should roll because our character wouldn't know if he was right about the appraisal. Then again if that were the case I should be rolling your spot and hide checks and thats not going to work so we'll just have you roll.
Affection it looks as though the other players will be a bit longer than I previously thought. It is going to take longer than I thought for it to be morning. If you want to make a swim at the shore now, at night, I will not penalize you.
Basically, I am saying go ahead and swim to the shore now if you want.
The new player has not posted for awhile. I think it is a good possibility that he is not playing any longer. Please carry on without him as though he was never there. I know it is kind of goofy but I don't think we should wait any longer for him.
It looks as though the game will not be continuing from here on. This maybe a jumping to and about conclusions, but it has been near a week I think since the last posting. I'll wait until Monday I suppose and if no one posts I'll end it.
Another adventure will be put up in the future though. I'm going to do a little more poking about for one with a little more detail.
Both of your characters have earned sufficient experience to gain a level. There is no set experience values listed in this manual. Though the thought now occurs to me that I can get that information elsewhere. At any rate you are both now level 2 and I will look up the xp values from a friend or possibly from the net.
Edited: Oliron on 4th May, 2012 - 1:44am
Received 9 skill points and a ranger bonus feat. Here's my updated character. I'm assuming dremich's character took the items off the other pirate who's still alive, but when they sell it all, the proceeds will be split evenly.
Character: Avan Ohek
Player: iCon
Classes: Ran 2
Level: 2
Race: Half Elf
Alignment: Lawful Neutral
Religion: Hextor
Experience: 1000
Hit Points: 9
Base Attack Bonus: 2
Strength: 11 (0)
Dexterity: 16 (+3)
Constitution: 11 (0)
Intelligence: 16 (+3)
Wisdom: 8 (-1)
Charisma: 14 (2)
Fortitude: 3
Reflex: 6
Will: -1
Initiative: 3
Melee: 2
Ranged: 5
Money: pp - 0 gp - 14 sp - 0
Armor Class: 3 + 10 + 3 = 16
Skills:
balance 1 + 3 = 4
climb 1 + 0 = 1
craft 1 + 3 = 4
decipher script 2 + 3 = 5
disable device 3 + 3 = 6
disguise 1 + 2 = 3
escape artist 3 + 3 = 6
handle animal 1 + 2 = 3
hide 5 + 3 = 8
jump 1 + 0 = 1
knowlege nature 1 + 3 = 4
listen 2 + -1 = 1
move silently 5 + 3 = 8
open lock 1 + 3 = 4
search 2 + 3 = 5
sleight of hand 1 + 3 = 4
spot 3 + -1 = 2
survival 1 + -1 = 0
swim 2 + 0 = 2
tumble 1 + 3 = 4
use rope 1 + 3 = 4
Equipment:
Dagger 1d4 (3)
Morningstar 1d8 (1)
Handaxe 1d6 (1)
Sword, short 1d6 (1)
Longbow 1d8 (1)
Arrows (20) (5)
Studded leather +3 (1)
Backpack 2lb (1)
Rations 1lb (2)
Thieves' tools 1lb (1)
Half whittled figurine
Feats/Specials:
armor proficiency light
martial weapon proficiency
shield proficiency
simple weapon proficiency
stealthy
Favored enemy
Track, wild empathy
rapid shot
Languages:
Common
Elven
Goblin
Sylvan
Terran