Character: Gunter Elliak
Player: EvolTwin
Fighter lvl1
human
zeruel chaotic good
hp: 11
Str. 15
dex. 17
con. 13
int. 14
wis. 13
cha. 12
climb = 4
handle animal = 3
intimidate = 3
speak language 2 +
swim = 4
tumble = 5
use rope = 5
Crossbow, light 1d8 (1)
Bolts (10) (4)
Longsword 1d8 (1)
Scale Mail +4 (1)
Shield, large, steel +2 (1)
Backpack 2lb (1)
Candle (10) (1)
Flask (3) (1)
Flint/steel (1)
Lamp 1lb (1)
Oil 1lb (2)
Pouch, belt 3lb (1)
Rope (50ft) 5lb (1)
Torch 1lb (2)
Waterskin 4lb (1)
Whetstone 1lb (1)
Traveler's outfit 5lb (1)
armor proficiency light
armor proficiency medium
armor proficiency heavy
dodge
martial weapon proficiency
quick draw
shield proficiency
simple weapon proficiency
tower shield proficiency
weapon focus
Common
Dwarven
Elven
18gp,4sp
Everything looks good EvolTwin (you need AC though), your character is approved and ready for game-play.
Feel free to converse with your fellow players or myself in this thread. The Kamdrogh game thread is now open to you as well. Post character thoughts and actions there when ready, welcome.
Edited: Oliron on 17th Sep, 2012 - 6:34pm
..wow.. Sorry about that...here it is...
base attk. Bonus =1
fortitude 2 + 1 =3
refllex 0 + 3 =3
will 0 + 1 =1
initiative 3 + =3
melee 1 + 2 =3
ranged 1 + 3 =4
a/c 3 + 10 + 6 =19
... Oh and is there a time frame or "Turnaround time" as I've been reading about in this game? I mean to say, how often does anything get posted for the games?
Felipe sorry for the delay, your ability score modifiers do affect certain aspects of your character. I'll list the basic ones: Your str. Adds a +4 to your attack and damage rolls. Your dex. Adds a +2 to your AC, ranged attack rolls, and reflex saving throw. Your int. Gives you 2 additional languages and 16 skill points (you can figure out what you want there) you can choose class skills or pay twice as many points for a cross class skill. Your wis. Gives a +1 to will saves. Also as a fighter you get a +2 to fort saves.
The only other thing I'm looking at is you have no armour. At the very least start with hide armour. That will put your AC at 18 with your shield and 16 without. Your characters max hp is 10.
There are a few other thing we will probably have to over later but are simple and basic. Once you sort out the stuff above we are ready to go, thank you.
EvolTwin I'm trying to keep the turnaround at 4 days. Then I try and "Nudge" the party in some direction. I keep others posts in mind when updating.
I re-posted back some parts of the ability scores when they are fixed and I also put the AC and the HP.
Ability scores:
Strength: 18
Dexterity: 15
Constitution: 11
Intelligence: 15
Wisdom: 12
Charisma: 15
HP: 10
AC: 18
In what scenario I will start?
Both of you can start in the Kamdrogh game whenever you're ready. I had tried to nudge the party along with an npc but everyone is still in town. Now is a good time to introduce your characters into the party, while they are still in town.