Felipe, I like your idea of a party leader. Personally, I would vote for Icon or Wowbagger since they are in the game since the beginning. A question: where can I find the character sheets of Wowbagger and Dremich? I didn't see them here
I think you can find those characters in the Dungeons & Dragons missing ships characters thread. Avan and Asthelion are on the first page. I'm pretty sure Wowbager's character is in there somewhere as well.
Oliron, sorry for trying your patience once more with my questions. When we roll for something (for instance my last Spot check) should we add to the result bonuses or penalties that we are aware of (for instance the -2 I added because of the 25 feet distance)? Or, since you are the only one having a full understanding of the real situation, better if we roll the basic result leaving to you all the eventual adjustments? Thank you in advance for your attention.
It's probably better if you just give the basic rolls. I do like the added information though, so if you want to continue to put that in the post too that works for me.
Also please don't worry about asking questions, I don't mind answering them at all.
I want to apologize to everyone for my recent posts if they are lacking. I have been juggling some things and been busy.
Edited: Oliron on 9th Oct, 2012 - 10:46pm
Wheeew, guys, what a debut! Even the first d6 for damage was a sound 6! I'm using the [..] online dice roller and at first I thought it was a bug so, after getting these results, I rolled a few more times to check but everything looked ok. Now I have to elaborate on the effect of this first lucky shot on Matteo's future behaviour. A 6 in wisdom cannot be just ignored. Scary.
Felipe, you should first roll for your initiative (1 d20 + your dexterity bonus). Initiative is very important since it will let the gm know in which order characters will act during combat. For instance: if your initiative is 9 and my initiative is 12 and we both attack the same enemy, I will attack first and if I kill the enemy your attack will not have a target anymore (or will target another enemy if more than one creature is present and in your reach). Or maybe you want to drink an healing potion but an enemy has an higher initiative than yours, he can kill you before you drink the potion.
After initiative, you roll for the attack: melee attack requires 1 d20 + your base attack bonus + your strenght bonus (if you get 20 with the die is always a hit, 1 is always a miss). You may want to roll for damage also, just in case you hit (the gm will let you know if you hit because you don`t know the AC of the enemy). To roll damage you roll your weapon die (every weapon uses different dice so you have to check on the manual to know which one you will use) + your strenght bonus.
I hope you were asking about this. Actually this is all covered on the online documentation accessible from the buttons on top of the Member Wars page. I wanted to answer you earlier but I'm having serious problems with my connection.