
My humble apologies, Sir GM. To avoid this happening again, may I please ask that it is stated whether or not party order posts are to be IC? Thanks ever so much!
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The party elects to find the thieves' hideout.
Questions:
1) Will everyone, not just our warrior, be paid 1GP/day?
2) Are we supposed to kill them or capture them?
3) Do they have a leader or are they just a band of rogues?
4) Are there bounties for them? If so, how much?
5) How many thieves are there to capture, or just an estimate?
6) How many attack at one time?
7) At what time(s) of day do these attacks occur?
8) What is the physical setting of where these attacks happen?
9) Were the victims' lives spared or were they killed?
10) Are there any definite descriptions of any of the thieves?
11) Is there a map of the area that we may have?
12) Once we have confirmed the location, might there be any villagers willing to assist us?
13) Before we set out, may we refresh our supplies with the village merchant?
QUOTE |
The old man sighs, and then says, "Be that all or should we arrange dinner?" The Elders laugh and one gestures to not take them seriously, but they are however looking for your reaction. |
Airmed still owes Ariadne 1GP from the last mission. This debt will be settled now, please.
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Airmed hands Ariadne 1GP. "I didn't forget my debt to you, friend."
Airmed heads for the village shopkeeper. She buys:
healer's pouch: 1 qty.
healing herbs: 1 qty.
herbs for disease: 1 qty.
insect ointment: 1 qty.
belt pouch: 1 qty.
skin dye: 1 qty.
dry rations: 2 qty.
skin/water: 1 qty.
torch: 2 qty.
flint: 1 qty.
dagger: 1 qty.
Eissa uses this time to gather suitable rocks for her sling shot.
Arthyr and Shade wait in the village center, being sure to stay out of trouble.
Ariadne has a meal at the tavern.
We all agree to meet in front of the tavern in roughly an hour.
What is the calculation for all that stuff you bought? Put it at the end so that I know how much it cost and how much gold you should have left. This gives me less work in checking figures for you and also verifies that we are on par. It is not necessary to put qty. after each item, the number will suffice. When I copy this I then have to go and erase all the little additions (more work for me). Also, look at the the Multi-Tasking message as indicated and see how you can improve party order so there are not so much delays for such simple and almost irrelevant tasks towards fulfilling the adventure.
healer's pouch: 2gp
healing herbs: 1gp
disease herbs: 1gp
insect oint: 1gp
belt pouch: 1gp
skin dye: 1gp
dry rations: 2gp
skin/water: 1gp
torch: 2gp
flint: 1gp
dagger: 6gp
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items 19gp
Starting balance 25gp
shop 19
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balance 6gp
Ariadne 1
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left 5gp
QUOTE |
Put it at the end so that I know how much it cost and how much gold you should have left. |
QUOTE |
Everything you need to know is within the sticky threads of the Medieval board, if you are to be a successful leader then you must read them. For the players to be successful they should also read these threads and comprehend them as best as possible. I am in no rush to play a game where the players do not know what to do, how to play, and may die quickly because of indecision. Take your time, ensure you know what to do - ask help from experienced players who have done it before - look over past party order, camp threads, etc. |
((As you may have noticed we had a change of leaders. Fugi resigned as leader{Shes still playing} and I took command. I believe that is all the changes. Thanks for understanding...))
After Airmed has finished buying her stuff the party will move to the location that the Elders had pointed to on the map. Once there the party will make themselves hidden, as not to be found by the thieves. Then waiting for dusk, the thieves of our group will search for the hideout, making sure to keep hidden using cautain(<--Spelling?), and remaining silent. Once found they will remember where it is and return to camp silently.