The leather armor will be sold for 1 gp each, the studded leather for 8 gp each, Ring mail 14 gp each, medium wooden shield 1 gp each, steel helms 4 gp each, long swords 8 gp each, bastard swords 14 gp each, short swords 4 gp each, heavy mace 5 gp each, spears 1 gp for the lot, morning stars 2 gp each, short bows 7 gp each, arrows 50 gp for the lot, light crossbows 6 gp each, bolts 20 gp for the lot.
You found 40 flasks of oil and 25 bottles of wine. The wine will sale for 6 silver per bottle, the oil flasks will sale for 10 silver each, the common stuff will sale for half regular value except for the rations they will not rebuy any rations.
As far as experience for clearing out the bandits stronghold you will each get 4,200 experience.
The lady Mithalindre says she can be found in the city of Dorithal the capital where the school of the Sisters can be found. If she is not there she may be out looking for more potential students. But if you really need to get a hold of her send her a message thru her sister Estari.
Zork thoroughly looks over his new 'kingdom' to see if there is anything there he did not notice before.
Out of Character: Is it possible to get a full map of the area or description?
Durgan takes the necklaces to Estari sometime during the week to ask if the previous ones have found their homes and to give more to return to their rightful owners.
Out of Character: After selling the Items except for the miscellaneous common stuff, Durgan and Zork each earn 298 gold.
Also Durgan's levelled up. Still getting a 10% bonus for high wisdom, right?
Yes you will still be able to add 10% to experience due to high wisdom. You can work on leveling up your character. Zork I will get you a map of your new place shortly. Estari will take the jewelry to see if she can find the rightful owners. She does return to you three necklaces that no one is able to claim. She also gives you 100 gold for the reward for finding a few families jewelry.
One necklace is a few rubies on a fine gold chain worth about 50 gp the other two are small necklaces with glass beads that look nice but worthless.
Zork, knows that a place this big needs guards. He finds some trusted soldiers for hire to maintain peace but he also looks for a captain that is honorable to watch over them.
Out of Character: : This in addition to the other things he wanted to do.
After selling the goods, Durgan spends the rest of the week pampering himself. He commissions:
A Dark Blue Priest's robe of good quality,
An astrolabe or orrery,
A true scale painting of himself and Sessativa
Two gold symbols of Trithereon, one to wear and a large one to hang up,
Decorations and furniture for a chapel on the first floor of his house.
He also goes to the magic shop he has been to befoe to have a look at the items on sale, particularly those around 2000 gold value.
He wanders the streets at dusk looking for beggars without a place and offers them rooms at his house for the night. He tries not to stay out too long after dark, and once back home teaches the poor of Trithereon, and his sense of liberty and opportunity for all.
Out of Character: Just to confirm on the Helm of Brilliance, is it new so all the gems are intact? Or are some used? It seems extremely powerful at this level. Can I use the fireball gems despite being a cleric?
Out of Character: You can use everything as it is magical item. Not all the gems are still intact, but over 80% are still there. I will post more later on tonight with what is actually there. What were you looking for in particular at the magic shop?
Durgan would be browsing, looking for magic that could be useful to adventurers. Something like a feather falling ring, bag of holding, alarm, or something to help his saves.