KNtoran Advance Dungeons & Dragons RPG - Page 151 of 250

The rest of the night passes without issue. - Page 151 - D&D / Pathfinder Archive - Posted: 21st Mar, 2016 - 10:12pm

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KNtoran Advance Dungeons & Dragons RPG Related Information to KNtoran Advance Dungeons & Dragons RPG
20th Mar, 2016 - 3:34am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG - Page 151

The Swift Sword says...

"Zork, furious about his dogs commands a couple of them to follow him as he makes a checks around the courtyard and looks for a way up the tower."



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Post Date: 20th Mar, 2016 - 4:09am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

Being that it is now dark out I need you to roll a couple d12s to see if you trip over unseen roots or small holes in the grounds.

20th Mar, 2016 - 4:31am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

The Swift Sword says...

Zork searches carefully making sure he does not fall into any traps. When he is done he will return to where Durgan and his partner is standing.

Zork Results:
  • Trippin' on D12 (+0): 7, 12 (2 rolls)


20th Mar, 2016 - 1:21pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 151 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan gets ready for his watch as Sessativa goes to sleep.

Out of Character: Rolling the cure spell again, starting from 2 on the die.

Durgan Results:
  • Cure Light wounds on D8 (+0): 7 (1 roll, as D2-8)


Post Date: 20th Mar, 2016 - 2:40pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

You make it back to the camp without tripping over any roots or holes. You did not see any other way into the central two towers besides the one door on the east side.

21st Mar, 2016 - 12:08am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Swift Sword says...

Zork says, "Hopefully no more will come this night but I'm not going up there until daylight… we can set some small fires around just as insurance since spiders hate them."

Zork looks for some firewood and begins a few carefully lit fires that aren't close to anything that would set the whole place alight. He then checks on his dogs and tries to get some sleep.



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21st Mar, 2016 - 12:16pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG - Page 151

The Chainbreaker says...

Durgan helps split up the campfire into smaller fires and lining them with a few stones. He's not worried about a blaze as it would be contained by the wall. "Well, it's messing with my night vision a bit, but it's okay as long as I look away from camp.

"I agree, daylight will guide us into the unkown of those towers."

He remains on watch, and wakes Zork if he gets too tired.



Post Date: 21st Mar, 2016 - 10:12pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 151

The rest of the night passes without issue. The morning arrives. You put out your fires and get ready for another day.


 
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