Durgan watches as the flames catch the sacs, mace and boots at the ready to squish any that might escape.
Once that room and the remains of the sacs are checked, Durgan peers down the central room, waiting for the others to line up.
Out of Character: There was no need to search the right-hand room, it was completely empty.
Will get you a updated map later today. The egg sacks were in the far right hand room. Were you doing a extra search of the main room before venturing on?
The sacs light up easy and soon are burning hotly. You do not see any spiders escape the flames. Soon the sacks are blackened lumps sagging on the ground. You find nothing else in this room.
Out of Character: I can't remember. It was probably to check the ash from the sacs. If that's too many rolls, just ignore them.
In Character: When all behind them has been dealt with, Avan leads in to the central (Or north, if it's oriented the same way as the map) room, taking a look around.
Edited: iCon on 2nd May, 2016 - 4:40pm
Out of Character: Well I did mention to search all nearby rooms with my last rolls.
In Character: Zork follows Durgan's lead.
Out of Character: If that was the north, then we do, in fact, have to go back to the central room, then head east. Could you put a compass somewhere in the center of the map (On the next update, no rush to do it immediately)?
For simplicity, I'd like to keep the unused rolls, unless you ask for some more.
As you head into the room to the west you see two openings one to the north and one to the south. These are 20 foot openings. Ahead of you to the west is a rack of barrels. There are 12 barrels total.
Map is updated and you will see compass on it.
In Character: Zork sends two dogs to the north and two to the south to look while he searches the room of the barrels.
Out of Character: Thanks for the better layout on the map. What will be cool is if you put something small on the map like a thumbtack or dime to represent our location before you take he picture.