In Character: Zork stands around for a bit.
Out of Character: Icon's comment about Zork not being hit: Zork is invincible! *wink*. I didn't catch when the dog was healed but thanks!
You open the door and see another room much like the one you are in. There is a window in the curve of the wall facing north. Looking out the window you can not see the dogs or horse as the window is not very big more like a large arrow slot.
Inside the room is a large table with four chairs around it. On the table is large tome that is shut. There is a Door on the opposite wall as the door you just opened.
Out of Character: If the spell of Durgan doesn't detect anything then Zork tells his dog to search the room.
With the detect magic spell everything in the room lights up. The sword lights up to. The only items that do not light up are the items you carry that you know are not magical plus the table and chairs. Sessativa will tell you that lots of magic was preformed in this room.
"The sword you picked up earlier is magical," Durgan says to Zork, "As is every single other thing in this room. Don't touch it unless you're sure of what your doing. You should be fine to take a seat."
Sessativa says, "Let me take a look at it and divine its properties." She begins her ritual to cast identify on the sword, producing a pearl, cup of wine, feather, and live miniature carp.
Not one to waste time, Durgan begins flipping through the book on the table.
Out of Character: I didn't have the pearl bought, but did have the spell prepared. Can I subtract 100 gold instead?