"There's nothing else here, I don't think," Durgan responds in a more worried tone. "Let me try something. If it doesn't work, do you want to try and tackle her away from the book? I will heal you after. Oh why did I wait so long before acting… "
Durgan casts Protection from Evil on Sessativa, and if that doesn't work, Hold Person. Then he lets Zork try to tear her away from the book.
The protection for evil does not work because there is no evil here. If you look closely you can see she is in no pain and is still breathing. It looks as if she is in a trance and will come out when whatever is happening is finished. If you knock her away from the book the glow continues to where she is fallen and she still does not come out of it. The glow will intensify and move her back to the position she was in before.
"It's not an otherworldly evil," Durgan comments. "And it's only been a few hours, so she won't die of thirst. Perhaps we should just wait it out. Do you have any topics to discuss?" Durgan tries to start some banter with Zork.
In Character: Zork, not into the talking thing at this point says,"The power that holds her is probably enough to sustain her and protect her as well. Let's check out the rest of the place, yes?"
Seeing that his suggestion might come as cold he also says, "I can do that alone while you wait here."
"One or two rooms only, I'll go with you," Durgan replies. "Why don't you leave the dog here to guard her?
"Would you lead this time? I just want to have my healing ready for both you and Sessativa when she breaks out of the trance."
Zork agrees. He tells his dog to stay and watch Durgan's lady. He heads off and begins a search for the next place.
Out of Character: I looked at the map of the north tower but I don't know where we are in it. Zork will not touch the magic room and search the next room.
You open the next door to a room that is mostly vacant. The out side wall continues in the circle and you see stairs heading up to the next level. Under the steps are some barrels. Next to the barrels are some shelves that have bits of leather, and some glass jars that hold some items that are hard to identify.