KNtoran Advance Dungeons & Dragons RPG - Page 176 of 250

You open the next door to a room that is mostly - Page 176 - D&D / Pathfinder Archive - Posted: 12th Jun, 2016 - 1:27pm

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10th Jun, 2016 - 8:28am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
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KNtoran Advance Dungeons & Dragons RPG - Page 176

The Chainbreaker says...

"There's nothing else here, I don't think," Durgan responds in a more worried tone. "Let me try something. If it doesn't work, do you want to try and tackle her away from the book? I will heal you after. Oh why did I wait so long before acting… "

Durgan casts Protection from Evil on Sessativa, and if that doesn't work, Hold Person. Then he lets Zork try to tear her away from the book.



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Post Date: 10th Jun, 2016 - 11:54pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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RPG Dragons and Dungeons Advance KNtoran

The protection for evil does not work because there is no evil here. If you look closely you can see she is in no pain and is still breathing. It looks as if she is in a trance and will come out when whatever is happening is finished. If you knock her away from the book the glow continues to where she is fallen and she still does not come out of it. The glow will intensify and move her back to the position she was in before.

11th Jun, 2016 - 5:49am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

The Chainbreaker says...

"It's not an otherworldly evil," Durgan comments. "And it's only been a few hours, so she won't die of thirst. Perhaps we should just wait it out. Do you have any topics to discuss?" Durgan tries to start some banter with Zork.



11th Jun, 2016 - 1:32pm / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

Page 176 RPG Dragons and Dungeons Advance KNtoran

The Swift Sword says...

In Character: Zork, not into the talking thing at this point says,"The power that holds her is probably enough to sustain her and protect her as well. Let's check out the rest of the place, yes?"

Seeing that his suggestion might come as cold he also says, "I can do that alone while you wait here."



11th Jun, 2016 - 4:29pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

"One or two rooms only, I'll go with you," Durgan replies. "Why don't you leave the dog here to guard her?
"Would you lead this time? I just want to have my healing ready for both you and Sessativa when she breaks out of the trance."



12th Jun, 2016 - 10:44am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Swift Sword says...

Zork agrees. He tells his dog to stay and watch Durgan's lady. He heads off and begins a search for the next place.

Out of Character: I looked at the map of the north tower but I don't know where we are in it. Zork will not touch the magic room and search the next room.

Zork Results:
  • Search d6 on D20 (+0): 12 (1 roll)
  • Search d12 on D20 (+0): 19 (1 roll)


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12th Jun, 2016 - 1:04pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG - Page 176

The Chainbreaker says...

Out of Character: We ought to be in the room with the long table and the little book on it. Let's go through the left door first.



Post Date: 12th Jun, 2016 - 1:27pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 176

You open the next door to a room that is mostly vacant. The out side wall continues in the circle and you see stairs heading up to the next level. Under the steps are some barrels. Next to the barrels are some shelves that have bits of leather, and some glass jars that hold some items that are hard to identify.


 
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