The party backtracks a quarter mile and finds a suitable place to set up camp away from the spider den. They light four fires around the camp to help ward off any other animals and take their respective watches.
Out of Character:: Sessativa 1st watch
D12=6
D6=4
Coron 2nd watch
D12=5
D6=1
Durgan 3rd watch
D12=3
D6=5
Micaiah 4th watch
D12=7
D6=4
The party loads up their gear after eating breakfast, doing their meditation and preparation of those who cast spells, and continues down the road in search of the ruins. Being ever vigilant in watching for danger.
Out of Character:: Sassativa spell for the day Ray of Frost
Durgans spells prepared 1: cure light wounds x2, purify food and drink
Edited: Canabusis on 26th Oct, 2013 - 6:41pm
You all trek back up to where the spider battle was before and you notice nothing has changed. These spiders must have kept this area clear of wild life passing through. You even wonder what else they kept from passing by as you continue following the path deeper into the forest. About mid day you come to the top of a rise and a small clearing. Here you can see what looks like a way station that has seen much better days. The roof is missing in many places and the door hangs by one hinge and open. What do you do now?
Out of Character:: KNtoran,
In Soldonato's introduction thread she states that she is without a computer and will not be able to post for a while, in light of this how would you like us to go about continuing play in her absence? Or will we find a serious delay in play?
Edited: Canabusis on 29th Oct, 2013 - 9:47pm
The party walks around the outside of the dilapidated out post looking for anything they can salvage while also looking for any signs of danger or traps. Meeting at the door to the building they continue their careful search within.