Zork is pissed that in a short space of time Durgan will make himself so hard to find. He tells his dog… go find Durgan while he also checks more places.
Zork you hear your dog bark down the street and to the left. As you head around the corner you see four guys removing items from Durgans horse. They are taking stuff into the house as one person is helping Durgan off his horse.
Durgan - The voice says yes I am helping Zork get you into the house. Now allow me to guide you off the horse as the stable boy will take him to his stall.
Sessativa - when you get to the alleyway a couple merchants block it as they walk past. Not wanting to plow through them you wait just a bit. Once they are past you have lost sight of the guard.
Durgan reaches out to the voice, asking for support as he dismounts. He feels his way to the door trying to identify familiar features with his hands.
Sessativa stays invisible as she decides to move to where she last saw the guard. She looks around for any identifying features as well as making her own - she draws elven script and an arrow pointing in the direction the guard went.
Then she begins snooping around - peeking in windows and pushing on doors to see if they're unlocked. She begins drawing a map and labeling doors and what she sees on a spare piece of parchment.
Out of Character: It's a bit ambiguous, is Zork seeing a random house or Durgan's house which he has visited previously?
Zork sends his dog forward to encircle them as he runs forward quickly saying, "What are you doing? Durgan do you know these people?" His hand is on the hilt of his sword.
Durgan and Zork -The house they are leading Durgan into is a run down shack of a house that is no where close to Durgans place. The people are dressed in ratty looking clothing or clothing that will allow them to blend in quickly. As the dog comes running the split up and take off in all directions. The one that helped Dugan off his horse runs into the house and slams the door shut. Durgans horse stands a few paces off the items that were taken of the horse are dropped or already in the house. 50% is already in the house.
Sessativa - You are in a nicer part of town. You can see the houses are well kept and fewer people are about. The guard patrols are frequent in this area. Most of the people you see here are very well dressed with the occasional servant running by on a errand. Checking doors you find none locked as it is daylight hours and you do not see any sign of the guard yet.
When Zork arrives he tells his dog to stand guard and the horse to be in war mode (If that is possible). He finds out if Durgan is OK and tells him to stand there as his dog will watch him.
Then he attempts to bash down the door if there are no windows where he could probably get in.
Out of Character: Is that a D6 or D100? I will put both.
Out of Character: Bashing of a door is a strength check thus a d100 roll.
In Game: Zork has no problem in bashing the door in the door was ill fitted for the frame and would not latch correctly. As Zork enters the house he sees three people working hard on getting the items from the horse down into the cellar of the house.
"I'm fine," Durgan replies, "I just thought they were helping me."
He pulls out his heavy mace and begins shouting "Guards! Guards! I'm being robbed!"
Meanwhile, Sessativa finds a quiet corner to turn visible and tries to stop a servant or multiple. She asks them if they have seen a city guard entering a nearby building and promises them 10 gold coins for their trouble - but she doesn't have any on her, they would need to visit her house.