
Zork is within his sphere of luck and hopes it continues as he continues to attack all.
Durgans horse did not save so it took 19 points damage and then the fighter did 3 for a total of 22 you horse was close to dying with only 24 HP.
Round five - Durgan cures his horse for 6 points. The fighters by him swing the first one hitting Durgan for 14 damage (Natural 20) the second one misses. Zork hits the remaining fighter for 10 damage, Sessativa assists him by hitting the guy for 6 damage. He swings at Zork hitting him for 7 damage
Round six - Durgan releases a prismatic spray on the two fighters they both fail their saves and are blinded for 6 rounds but that does not help them as they each take 120 points of damage. They both fall over and cease to move. Sessativa misses on her next attack but Zork hits for 11 damage. The fighter attacks Zork hitting him again for 7 damage.
I will need fresh attacks for Sessativa and Durgan. Only one fighter left.
In Character: Zork falls to the ground… his lifeless body does not move. His ambitions have come to an end and he can only hope that he served well enough to have heaven's gates open for him.
Out of Character: Zork is like minus lots and lots so he is dead, good game, thanks Dungeon Master and Icon.
Durgan shouts in surprise, "No!" and rides over to Zork. He casts Cure Light Wounds, and then presses the assault.
Sessativa tries to internalise her worry, compartmentalise it for a later moment, and continues slashing.
Out of Character: Marked 1 Fire opal and 1 diamond off the helm. Wounds are now correct.
Let's just see if I can't bring you back. 14 damage shouldn't be too much. Edited: iCon on 3rd Feb, 2017 - 3:16pm
Out of Character: Well, then, the 4 healing should stop the bleeding, but Zork would remain unconscious. I'm going to change my action. Instead of attacking, Durgan will draw the wand of Cure Light Wounds, using the 12th and 13th charges. Then he will attack.