Sessativa says "Oops!" And tries to feel her way around in her pack and frantically tries to light a torch.
1d12= 11, 3, 9
Durgan shuffles back two feet as he keeps striking into his tinderbox. "Come on, come on!"
1d12 = 7, 4, 3, 11
Coron listens intently until he hears the shuffling in the doorway. When he feels the creature is in the doorway, he yells, "Durgan, get back!"
Coron then thrusts his sword blindly into the doorway, hoping to hit whatever is approaching.
Initiative: 11
Attack: 18, 18, 11
Damage: 8, 6, 8
(*Penalties for not seeing are not included. Bonuses on attacks are already included though)
Out of Character: Initiative rolls in the game on a D6 basis so please reroll you initiative please.
In Character: Sessativa you are successful in finding a torch in your backpack. Now you need to get out your flint and steel and attempt to light it.
Coron you need to roll percentiles to see if you have hit Durgan by mistake.
Durgan you need to roll a d12 if you decide to move after Coron yells for you to move.
The shuffling sounds like it is right beside you.
Coron's additional rolls
Initiative: d6=4
Percentage rolls: 34, 2, 45
Canabusis asked:
Out of Character: I had thought that she would have easily found both a torch and her flint and steel as she knows where it is on her pack and in her belt pouches even in pure dark? The rolls I gave I thought where to light the torch?
IN CHARACTER: Sessativa continues and will continue to try to light the torch until she succeeds. (If she manages to get into her belt pouch and retrieve her flint and steel that she keeps within easy reach.)
As soon as Sessativa manages to light a torch so that she can see, she will move to help Durgan and Coron.
Out of Character: Giving extra dice rolls so in the instance that they are needed then she can continue to finish lighting a torch until such a task is completed.
D6: 1, 4, 4, 3, 5, 1, 1, 4, 6
D12: 5, 9, 10, 12, 5, 8, 10, 4, 6
Durgan
Initiative = 1
Durgan tries to move back.
D12 = 6
Durgan keeps striking flint, trying to get some light in the room.
D12 = 4, 9, 11, 8, 10, 2, 4, 9, 1
Can he tell what is approaching by its sound?
Out of Character: knowing where the torch is in the backpack is one thing. Same as the flint and steel. Taking to torch out and lighting it in total darkness is not as easy as it seems. That is why the dice rolls.
In Character:: Coron missed Durgan and was able to strike one of the shuffling things not being able to see it is -4 to hit. You all hear a moan and then something hitting the floor. Followed by more suffling and something else hitting the floor before Sessativa is able to get her torch lit. You all can see Durgan back against a wall as he is working on a torch as Coron stands above two zombies that are laying in the doorway.
What is your next move.
"Any more of them?" Durgan asks as he abandons his light project throwing tinder all over the floor. In a swift move he draws and holds out his holy symbol shakily as he breathes heavily, having forgotten to breathe in his haste.
If he sees any movement either in the corridor or at his feet, he will turn undead.
With a torch now lit, Coron can see the two slain zombies in the doorway. He quickly focuses his attention on the remaining zombies (If any) and waits for them to try and get through the doorway. If Durgan's turn undead fails then he will attack.
Sessativa feeling sheepish for shutting out all light within the building, in her hurry to make sure they couldn't be surrounded, comes to stand with the rest of the group. "I'm sorry, I just didn't want any of those monsters to be able to come in behind us. I didn't think about the light." She shrugs and moves up behind Durgan. "We should all be careful and stick together, so we will be less likely to do something silly, like I just did."
Out of Character::
Durgan's turn undead roll: D20 = 5
Coron's rolls: Attack: 18, 19
Damage: 11, 10