KNtoran Advance Dungeons & Dragons RPG - Page 39 of 250

Durgan raises his trusty symbol and shouts, - Page 39 - D&D / Pathfinder Archive - Posted: 24th Sep, 2014 - 1:31pm

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Post Date: 10th Sep, 2014 - 3:08am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 39

You travel another 80 feet before the hall ends at a door. As you approach the door you get a stronger and stronger foul odor. The source of the smell is coming from behind the closed door. Roll a saving throw against poison to keep from being nauseous.

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12th Sep, 2014 - 1:29pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Poison save 1d20: 6

Unless the smell is too overpowering, Durgan puts a cloth over his face and tries to open the door.



Post Date: 18th Sep, 2014 - 1:31am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

You put your hands to your nose and stumble backwards as the smell over whelms you. You are unable to hold your stomach and vomit as you stagger backwards to get away from the smell.

20th Sep, 2014 - 11:42am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 39 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan stumbles back to where he came, suggesting Sessativa keep the torch's flame away from this place.
Durgan walks all the way back to the intersection and then walks forward this time, not retracing his steps.



Post Date: 21st Sep, 2014 - 5:54pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

You head back to the intersection where you have the choice of going right back towards the smell or left away from the smell. Turning to the left you go 30 feet where you see a door on the left wall while the corridor heads straight. What s your next action.

22nd Sep, 2014 - 10:48am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

Durgan tests the door, trying to open it. If he has any difficulty, he will bash it with his hammer.



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Post Date: 22nd Sep, 2014 - 10:44pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 39

The door opens as soon as you push on it by falling into the room landing on the floor with a nice thud and stirring up the dust that was in the room. The room is about 40 feet square and was well furnished but time has stripped a lot of the finery to not much more than dust and particles. You can see the glint of gold and other metals throughout the room. There are some chests and wardrobes along the far wall. Between them and you are some skeletons heading your way.

24th Sep, 2014 - 1:31pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 39

The Chainbreaker says...

Durgan raises his trusty symbol and shouts, "Back to death with you!"

Turn Undead: 19

He crushes the skeletons with his hammer.

Attacks (If necessary): 7, 18, 16




 
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