KNtoran Advance Dungeons & Dragons RPG - Page 46 of 250

Durgan takes all the wood out of the storeroom - Page 46 - D&D / Pathfinder Archive - Posted: 15th Nov, 2014 - 5:21am

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Post Date: 13th Nov, 2014 - 1:08am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 46

You leave these two rooms behind as you continue down the corridor. After going about 40 feet you see two more doors across from each other to the left and right side of the corridor. The corridor still continues straight. What do you do?

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13th Nov, 2014 - 8:52am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan once again, opens the right door, then searches room thoroughly, before going across the corridor to the left room and searching it too, assuming nothing attacks.

Reconcile Edited: iCon on 13th Nov, 2014 - 8:53am



Post Date: 13th Nov, 2014 - 11:01pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

I need you to roll two d 6 and two D12. When you open the right hand door.

14th Nov, 2014 - 12:13am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 46 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

D6: 3, 6
D12: 6, 7

Durgan opens the right hand door, complacent that it will be the same thing as the previous rooms in this corridor.



Post Date: 14th Nov, 2014 - 12:33am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

You open the right hand door and it falls inwards with a loud thud and three arrows shoot across the room from the far wall towards you. The arrow to one side misses you but the center two hit you. You take 4 points of damage. There is nothing in this room it has been cleared of any objects. What do you do now?

14th Nov, 2014 - 3:04am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

"Argh, darn it!" Shouts Durgan. "I should've been more careful like you said. I think it's wisest to rest before continuing."

Durgan leads the way left, to go back down the corridor the way they came. At the intersection he goes right, back towards to room with the pools of water. He thinks that is the safest spot to spend the night.

When he arrives, he refills his supply of holy water. He considers options for barring the door somehow, maybe with the objects in the storeroom on the opposite side of the corridor. He has another search in the storeroom for anything roughly wedge shaped.



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Post Date: 15th Nov, 2014 - 3:47am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 46

You search the room and soon find some pieces of wood that can be modified with a knife, dagger or axe to make a wedge.

15th Nov, 2014 - 5:21am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 46

The Chainbreaker says...

Durgan takes all the wood out of the storeroom as well as any other materials good for burning. He moves it into a pile in the holy water room before starting a small fire, and slowly feeding it with the materials. Borrowing Sessativa's dagger, they both make wedges which Durgan uses to wedge the door shut with his hammer.




 
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