KNtoran Advance Dungeons & Dragons RPG - Page 47 of 250

Durgan places the water back, picks up his - Page 47 - D&D / Pathfinder Archive - Posted: 23rd Nov, 2014 - 2:30am

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Post Date: 18th Nov, 2014 - 12:32am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 47

You make a nice fire and wedge the door shut with ease. Say what you wish to do next.

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18th Nov, 2014 - 3:11am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan will prepare for bed, taking out his blanket, pulling off his armour and wiping away the grime of the day's work. Sessativa will be on first watch and Durgan on second. Durgan teaches Sessativa a few prayers using his prayer beads that can be used to measure how much time passes.

D12: 6, 2
D6: 4, 1



Post Date: 19th Nov, 2014 - 2:48am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

The time passes and you both get good rest. Eight hours have passed. What are you going to do now?

20th Nov, 2014 - 1:46pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 47 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan is surprised and pleased that the rest was uneventful. He prepares his spells for the day:

1st: Cure Light Wounds, Detect Evil, Create Water

Then he gets to work removing the doorstops put in yesterday, hammering, levering or even using the fire if necessary to get out. Sessativa lights the third of their four torches, taking a bit of spare wood.

Reconcile Edited: iCon on 20th Nov, 2014 - 1:47pm



Post Date: 21st Nov, 2014 - 3:57am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

You prepare for another day in the old ruins. It takes you a bit but you do get the wedges out and the door open. Standing outside the door way is four skeletons waiting for you. Roll for initiative.

21st Nov, 2014 - 1:37pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

Initiative 1d6: 3

Durgan drops the hammer and reaches for his symbol, "Get back, beasts of shadow!"

Turn undead: 11

He will retreat back into the room to prepare a bucket with holy water.



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Post Date: 22nd Nov, 2014 - 1:57am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 47

The skeletons got a 6 on initiative. They will attack you. Unfortunately they all missed. You pull out your holy symbol and attempt to turn them. Your turning is successful and they turn and head towards your left and soon disappear from sight.

23rd Nov, 2014 - 2:30am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 47

The Chainbreaker says...

Durgan places the water back, picks up his hammer, and attempts to give chase, but realises how unprepared he is without shield or light. He goes back to Sessativa who is preparing their third torch, puts on his shield properly and packs up their ramshackle camp with bits of spare wood.

He leads left, then right at the intersection, heading back to the grand bedroom where he left the items. When he unbundles the cloth he will cast Detect Evil to ascertain if the items are safe to handle.




 
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