Durgan will prepare for bed, taking out his blanket, pulling off his armour and wiping away the grime of the day's work. Sessativa will be on first watch and Durgan on second. Durgan teaches Sessativa a few prayers using his prayer beads that can be used to measure how much time passes.
D12: 6, 2
D6: 4, 1
Durgan is surprised and pleased that the rest was uneventful. He prepares his spells for the day:
1st: Cure Light Wounds, Detect Evil, Create Water
Then he gets to work removing the doorstops put in yesterday, hammering, levering or even using the fire if necessary to get out. Sessativa lights the third of their four torches, taking a bit of spare wood.
Edited: iCon on 20th Nov, 2014 - 1:47pm
Initiative 1d6: 3
Durgan drops the hammer and reaches for his symbol, "Get back, beasts of shadow!"
Turn undead: 11
He will retreat back into the room to prepare a bucket with holy water.
The skeletons got a 6 on initiative. They will attack you. Unfortunately they all missed. You pull out your holy symbol and attempt to turn them. Your turning is successful and they turn and head towards your left and soon disappear from sight.
Durgan places the water back, picks up his hammer, and attempts to give chase, but realises how unprepared he is without shield or light. He goes back to Sessativa who is preparing their third torch, puts on his shield properly and packs up their ramshackle camp with bits of spare wood.
He leads left, then right at the intersection, heading back to the grand bedroom where he left the items. When he unbundles the cloth he will cast Detect Evil to ascertain if the items are safe to handle.