KNtoran Advance Dungeons & Dragons RPG - Page 48 of 250

Durgan will carefully check the door on the - Page 48 - D&D / Pathfinder Archive - Posted: 28th Nov, 2014 - 11:48am

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Post Date: 25th Nov, 2014 - 3:24am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 48

You do not sense any evil on the items at all. What is your next action?

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25th Nov, 2014 - 6:01am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

"These are safe from evil influence!" Durgan exclaims. "They may even be magical, but I know not the first thing about enchantments. I will detect whether it's magical tomorrow, then we can have it identified in town."

Dugran claims the silvered mace, putting his hammer on his belt, and puts the sceptre in his bag, while Sessativa replaces her bow and puts the rod away.

He then turns right and continues down the corridor to where the trapped door from yesterday was.



Post Date: 26th Nov, 2014 - 3:42am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

You take the items with you and head back towards the trapped door area. You arrive at the door where you set off the trap. The door across from it on the left is still closed. What is your next move?

26th Nov, 2014 - 9:10am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 48 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan opens the door, ready for another day full of action, with sliver mace in hand.



Post Date: 27th Nov, 2014 - 2:54am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

The door falls inwards just like the other one did you hear the familiar sounds of a trap being sprung but you do not see any arrows coming towards you. Like the room across from this one there is nothing at all in it. What is your next move?

27th Nov, 2014 - 9:56am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

Durgan exhales deeply. "darn it, we were going to be more careful." Durgan then decides to continue down the corridor where they haven't explored. This time he walks more slowly searching for traps.

Was it a d12? Rolled an 8



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Post Date: 28th Nov, 2014 - 3:13am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 48

Out of Character: Yes d12 works for searching for traps.

You continue down the corridor after going about 40 feet you come to two doors. One on each wall to your left and right the corridor continues straight ahead too.

28th Nov, 2014 - 11:48am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 48

The Chainbreaker says...

Durgan will carefully check the door on the right for traps.

D12: 5

When satisfied it looks safe, he opens the door, using his mace if it doesn't budge.




 
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