KNtoran Advance Dungeons & Dragons RPG - Page 50 of 250

Durgan opens it, ready to fight anything beyond. - Page 50 - D&D / Pathfinder Archive - Posted: 10th Dec, 2014 - 1:19pm

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Post Date: 4th Dec, 2014 - 2:29am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 50

Out of Character: yes all the doors were on the right side and the chest is still there in the middle of the corridor where you had left it.

In Character: Looking around the corner to the left the corridor goes about 50 feet where you see a door on the left hand side. The corridor continues straight.

Reconcile Edited: KNtoran on 4th Dec, 2014 - 2:30am

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4th Dec, 2014 - 1:09pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan remembers to check the door first.

D12: 1

When satisfied, he opens the door, shiny new mace at the ready.



Post Date: 5th Dec, 2014 - 1:58am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

You open the door and you see a large room with tables running through it. It appears to be the main dinning area for the temple and the people who may once inhabited it. All you see now area few zombies roaming about and starting to head in your direction.

6th Dec, 2014 - 4:07am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 50 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

"Here we go again," Says Durgan as he puts his mace in his belt and pulls out Trithereon's triskelion. "Oh great and powerful, fill this room with your light and repel this evil!"

Turn undead: 18

Durgan goes to work smashing all the zombies with his mace. In case any did not turn:

Attack(D20): 9, 5, 10, 10, 20
Damage(1d6 +1): 5, 4, 7, 2, 6

Out of Character: The standard Footman's Mace does a lot of damage, is it also one handed?



Post Date: 8th Dec, 2014 - 1:58am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

Out of Character: Yes the footman's mace is a one handed weapon just like a light mace thus the 1d6 damage the heavy mace gives you the 1d8 damage.

In Character: The Zombies are turned and they away from you until they are at the far left hand corner. You can also see a door on the far wall across from the door you have entered.

8th Dec, 2014 - 2:22am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

After going to the far wall and bashing the zombies' heads in, Durgan cleans the gore off his mace and goes to the door and checks it for traps.

D12: 6

He opens it, mace at the ready.



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Post Date: 10th Dec, 2014 - 12:54am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 50

You kill the Zombies and then proceed to the other door. You see nothing unusual about the door.

10th Dec, 2014 - 1:19pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 50

The Chainbreaker says...

Durgan opens it, ready to fight anything beyond. If there is nothing, he will begin a search.




 
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