You fumble your weapon again but retain your hold one mace and that gives on of the zombies a opening to hit you. You take 4 points of damage. You attack again and hit a zombie causing it to slump to the floor unmoving. The remaining zombie misses you but you get a nice hit on it causing it to slump to the floor unmoving. There are no more zombies moving about or attack you.
Like I wrote, at more than 4 damage, he would've healed himself, so I'll use the 5 healing I rolled already.
Durgan thoroughly searches, wary that there may even be secret doors around especially considering the corridor isn't symmetrical with the other side.
You will need to roll to see if you find any secret doors.
Looking about the room you can see where some beds may have been and maybe even some foot lockers but all that seems to have been removed some time in the past. There is nothing else of interest in the room.
Checking for secret doors, not sure which die. Feel free to roll for me if you think it will speed up the game.
D20: 3
D12: 5
If he finds nothing, Durgan goes back to the entrance hall. The double doors leading deeper beckon him. He looks them over with a torch, looking for symbols, text, some kind of clue to the purpose of this place and what lies beyond. Then, he asks for Sessativa's help to push or pull the right-hand one open.
You did not see or find any secret doors. You make your way back to the main entrance and look over the double entry doors. You do not see any symbols. You open the right hand door and it opens easily. Inside lit by the mid day sun you can see the main temple hall from the skylights. You can see a beam of light shining down striking a raised Altar on the raised portion at the other end of the room.
"Ooh, interesting!" Exclaims Durgan. He rushes over to inspect the altar, looking over it to find clues to its purpose and the religion it is from. Then he has a better search of the room.
You can tell the altar is old and that it has not seem any use in a long, long time. You do not see any markings on it but it does seem to be made of wood and not rotted. You will need to roll a d6 four times to see if you see or find anything.
D6: 3, 4, 6, 2
Durgan searches accurately, often beckoning Sessativa to bring the torch closer to inspect something closely.