KNtoran Advance Dungeons & Dragons RPG - Page 54 of 250

D6: 3, 4, 6, 2 Durgan searches accurately, - Page 54 - D&D / Pathfinder Archive - Posted: 16th Jan, 2015 - 10:51am

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Post Date: 11th Jan, 2015 - 9:08pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 54

You fumble your weapon again but retain your hold one mace and that gives on of the zombies a opening to hit you. You take 4 points of damage. You attack again and hit a zombie causing it to slump to the floor unmoving. The remaining zombie misses you but you get a nice hit on it causing it to slump to the floor unmoving. There are no more zombies moving about or attack you.

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12th Jan, 2015 - 1:39pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Like I wrote, at more than 4 damage, he would've healed himself, so I'll use the 5 healing I rolled already.

Durgan thoroughly searches, wary that there may even be secret doors around especially considering the corridor isn't symmetrical with the other side.



Post Date: 14th Jan, 2015 - 12:10am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

You will need to roll to see if you find any secret doors.

Looking about the room you can see where some beds may have been and maybe even some foot lockers but all that seems to have been removed some time in the past. There is nothing else of interest in the room.

14th Jan, 2015 - 7:08am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 54 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Checking for secret doors, not sure which die. Feel free to roll for me if you think it will speed up the game.
D20: 3
D12: 5

If he finds nothing, Durgan goes back to the entrance hall. The double doors leading deeper beckon him. He looks them over with a torch, looking for symbols, text, some kind of clue to the purpose of this place and what lies beyond. Then, he asks for Sessativa's help to push or pull the right-hand one open.



Post Date: 15th Jan, 2015 - 12:40am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

You did not see or find any secret doors. You make your way back to the main entrance and look over the double entry doors. You do not see any symbols. You open the right hand door and it opens easily. Inside lit by the mid day sun you can see the main temple hall from the skylights. You can see a beam of light shining down striking a raised Altar on the raised portion at the other end of the room.

15th Jan, 2015 - 10:37am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

"Ooh, interesting!" Exclaims Durgan. He rushes over to inspect the altar, looking over it to find clues to its purpose and the religion it is from. Then he has a better search of the room.



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Post Date: 16th Jan, 2015 - 1:57am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 54

You can tell the altar is old and that it has not seem any use in a long, long time. You do not see any markings on it but it does seem to be made of wood and not rotted. You will need to roll a d6 four times to see if you see or find anything.

16th Jan, 2015 - 10:51am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 54

The Chainbreaker says...

D6: 3, 4, 6, 2

Durgan searches accurately, often beckoning Sessativa to bring the torch closer to inspect something closely.




 
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