"darn it!" Shouts Durgan with resignation. "No details about what happened here."
Durgan will return to the entrance hall, go right follow the corridor and go right twice. He should end up in the corridor with the terrible smell. He prepares a damp cloth over his face this time, before heading for the door, while Sessativa stays well back.
Poison save 1d20: 8
This time Durgan has a plan. "Oh most kind god, empower me to drive back this offensive smell." Durgan casts create water, 4 gallons spilling from his hands. He hopes it can cover or clean whatever is causing the smell and that some of it can seep under the door. He tries to push it that way with his feet.
You caste create water and it spills from your hands and pools around your feet before slowly starting to makes it way back away from the door. You try and push the water towards the door and it helps but your working against a slope. You need to roll to save as you attempt to get closer to the door again.
D20: 6
Durgan can't overcome the stench and staggers back. He decides it must be time for another rest, so he leads the way to the room with the pool of holy water. There he makes the same arrangement with a fire and doorstop, selling in for a long rest with Sessativa on first watch.
Durgan prays and prepares his spells: Bless, Command, Cure Light Wounds.
He refills the holy water, goes to unblock the door and open it.
If there's nothing, he will turn left, go to the end of the corridor and turn left again, going to the room with the body parts and large monster. "Wish us luck," Says Durgan as he opens the door.