You cast your cure light wounds on Sessativa and you see her stabilize with no more loss of blood. She will not get any worse but you can see she is gravely injured.
After you are done beating on the big creature what is your next plan?
In Character: Zork finds himself in the marketplace of a town that he is not familiar. He stands for a but observing the people go by to see if he can understand where he is and what the town has to offer.
Out of Character: Was not sure if that was proper or not.
Durgan will search the room thoroughly, looking for clues to what happened, where this creature came from, and any possible secret doors.
1d6: 5
You do not find any secret doors. But you do find some nice treasure. The Ogre has 400 gold, 576 silver and 980 copper. Other than the previous mentioned tables and body parts the room is empty.
Zork you find that the village is friendly and the people will answer any questions you have.
Zork asks for directions to where they sell supplies for adventurers. Once he finds the place he will enter and ask the owner what things he might recommend for someone that wants to adventure into unknown lands. He will disclose what he already has so the owner isn't redundant.
Durgan decides to sit here, hoping he has done enough to save Sessativa. She puts her in a comfortable position, using scraps of cloth for comfort and breaking the tables to use as firewood. He also closes the door, regrettably keeping the smell in, but far safer. To pass the time until she wakes, he says prayers of plea and hope, and rites over the other bodies. For good measure, he curses the monster and its soul.
Durgan: After sitting there for the night you see that she has improved a bit but not very much. Do you keep caring for her or will you try moving her and head back to town?
Zork: You are pointed towards one of the general supply shops. Once inside you ask you question and the shop owner tells you that a group went out a couple weeks ago but so far none have returned. I have not seen any others seeking adventure except you in that time.
In Character: Zork is surprised by the shop owner's response. "OK" He says and then adds, "I was really asking what items you think I would need for an adventure."