KNtoran Advance Dungeons & Dragons RPG - Page 69 of 250

Durgan checks for any survivors. If there - Page 69 - D&D / Pathfinder Archive - Posted: 19th Apr, 2015 - 9:32am

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Post Date: 14th Apr, 2015 - 10:15pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 69

There is still no answer as you approach the building. Just as you are about to knock and open the door Durgan spies some movement to the side. Turning that way you see what looks like to be some men trying to sneak behind your group.

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15th Apr, 2015 - 7:06pm / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Swift Sword says...

Durgan casted a bless spell of +1 after warning Zork about the attack. Durgan enters with a mace and Zork attacks anyone outside.

Attacks: 15+2+1 =18
Damage: 5+2+1 =8

Zork's rolls:

Attack: 14, 19
Damage: 3, 3

Initiative: 3



Post Date: 16th Apr, 2015 - 3:19am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

Durgan casts his spell as the men seeing that they were spotted break into a run to attack.

Out of Character: Zork what are you attacking with?

16th Apr, 2015 - 3:44am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

Page 69 RPG Dragons and Dungeons Advance KNtoran

The Swift Sword says...

Out of Character: Zork only has one weapon, a broad sword. I didn't realize I had to specify it sorry although you can see it on my character sheet now. wink.gif



Post Date: 17th Apr, 2015 - 1:52am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

Durgan makes it into the way station to only find four sleeping furs with no one inside. Looking back out Durgan can see Zork facing four bandits.

Zork swings and hit the closest one to him causing 3 points of damage. One of the clerics swings his mace and strikes another. The second cleric misses his opponent. During the second attack Zork hits his opponent again felling him but is hit for 4 points of damage from the other bandit. The clerics both miss. But they are missed too.

I will need more attack rolls. Plus a action of what Durgan is going to do.

17th Apr, 2015 - 1:06pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

Zork shouts out for Durgan to get outside. Zork takes his hit and presses deeper into battle.

Attack: 14, 4, 10
Damage: 8, 5, 6

Durgan runs to join the fray, mace held high. He uses his position to tactically come at them from the side. "Sorry, should have seen them earlier," He says to Zork.

Using the attack from last round and two new ones:
Attack(+2+1 added): 18, 5, 8
Damage(D8+2+1): 8, 10, 6



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Post Date: 18th Apr, 2015 - 1:56am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 69

Zork hits the bandit that stuck him killing him while Durgan comes out of the way station and strikes one of the bandits that was about to hit one of the other clerics killing him. The other cleric hits the last bandit and the second clerics hit him from behind thus ending this battle. Say what you wish to do now.

19th Apr, 2015 - 9:32am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 69

The Chainbreaker says...

Durgan checks for any survivors. If there are, he uses a spell to heal them and ties them up as a prisoner. Zork searches the bandits bodies for anything, then they both search the hut.




 
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