KNtoran Advance Dungeons & Dragons RPG - Page 71 of 250

Leaving the main doors open, Durgan checks - Page 71 - D&D / Pathfinder Archive - Posted: 29th Apr, 2015 - 12:21am

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Post Date: 23rd Apr, 2015 - 9:18pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 71

The door pushes in easy and the place is empty. The night is restful and the morning sun is soon shining. The day looks to be a nice sunny cool day. The wind has died out over night. Another day of travel is ahead of you.

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24th Apr, 2015 - 2:32pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

The party continues east at a normal pace this day. Durgan says that 3 days travel in 2 days is still a great pace! Maybe they can rest earlier and keep the energy for the next day.

He remains in the lead, mounted and looking out.



Post Date: 25th Apr, 2015 - 12:10am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

You make good time this day and the night once again passes quietly. In fact the next four days pass quietly and quickly as you find yourself once again on the old road that is mostly over grown.

26th Apr, 2015 - 8:49am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 71 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan warns the others of dangers ahead. He dismounts and leads his horse up the overgrown path, with mace ready in the other hand. Zork also draws his weapon with a tight grip and everyone follows.



Post Date: 27th Apr, 2015 - 3:14am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

The way is quiet and a few days later you are once again at the top of the cliff looking down at the temple that you left a couple weeks ago.

27th Apr, 2015 - 4:01pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

After answering Zork's quick question, Durgan turns to the clerics, "Can you sense the evil inside? What are you waiting for, let's go eradicate it for good! Heh, that pun wasn't intended."

He ties his horse to a nearby tree, readies his mace and pushes on the front door, getting the others to come help.



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Post Date: 28th Apr, 2015 - 3:07am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 71

The door opens like it did before the Clerics both tell you they can feel some evil in the temple but it was not a temple towards evil. It seems that the evil is not very strong in here like you said it was. Maybe what you did before helped clear the airs.

29th Apr, 2015 - 12:21am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 71

The Chainbreaker says...

Leaving the main doors open, Durgan checks the large doors across the room to see if any treasure has been disturbed.




 
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