KNtoran Advance Dungeons & Dragons RPG - Page 72 of 250

They leave the room post-haste, shutting the - Page 72 - D&D / Pathfinder Archive - Posted: 4th May, 2015 - 2:50pm

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Post Date: 29th Apr, 2015 - 12:26am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 72

As you open the main chamber doors you can see that everything is as you left it. What is your next course of action?

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30th Apr, 2015 - 2:31pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

The party begin loading all the treasures onto the mules and horse. Once done, they double check that they're tied to the trees, and also tie the animals together, to ensure they don't escape.

Durgan then leads them to the corridor with the bad stench.



Post Date: 30th Apr, 2015 - 10:51pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

You head own the corridor and soon the stench is upon you. Every one needs to roll a d20 to see if you can get past the smell.

1st May, 2015 - 1:51pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Page 72 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan hands out the 4 waterskins he purchased in town and some incense. He instructs everyone to place the unlit incense inside, to create a nice smell, and to try to breathe through the bag only.

Zork: 14
Durgan :14

If they get through, Durgan uses his free hand to open the door, wielding his 1 handed hammer, since his other hand holds the waterskin.



Post Date: 1st May, 2015 - 9:54pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

Using incense to mask the smell you all make it to the door. Opening up the door Every one needs to make a saving throw again. As you are assaulted be even a stronger oder of all the dead and decaying flesh that is inside as bodies and unusable parts were thrown inside to rot.

3rd May, 2015 - 9:46am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

"Oh goodness!" The words can hardly come out of his mouth because it stinks so bad.

Durgan grins and bears it, quickly looking over the bodies for symbols or affiliations of some kind, then any loot left over.

Zork: 11
Durgan: 16



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Post Date: 3rd May, 2015 - 12:58pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 72

You do not find anything of use or worth while in this room. The room is just a rotting mess of flesh.

4th May, 2015 - 2:50pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 72

The Chainbreaker says...

They leave the room post-haste, shutting the door behind them, moving to the entrance, thankful for fresh air. "Well," Durgan says. "We had better start blessing this place so the undead do not return. Let's avoid the stinking room though. I can show you where there are old books that crumble to the touch."

Durgan leads the clerics as they go about consecrating the place.




 
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