The party begin loading all the treasures onto the mules and horse. Once done, they double check that they're tied to the trees, and also tie the animals together, to ensure they don't escape.
Durgan then leads them to the corridor with the bad stench.
Durgan hands out the 4 waterskins he purchased in town and some incense. He instructs everyone to place the unlit incense inside, to create a nice smell, and to try to breathe through the bag only.
Zork: 14
Durgan :14
If they get through, Durgan uses his free hand to open the door, wielding his 1 handed hammer, since his other hand holds the waterskin.
Using incense to mask the smell you all make it to the door. Opening up the door Every one needs to make a saving throw again. As you are assaulted be even a stronger oder of all the dead and decaying flesh that is inside as bodies and unusable parts were thrown inside to rot.
"Oh goodness!" The words can hardly come out of his mouth because it stinks so bad.
Durgan grins and bears it, quickly looking over the bodies for symbols or affiliations of some kind, then any loot left over.
Zork: 11
Durgan: 16
They leave the room post-haste, shutting the door behind them, moving to the entrance, thankful for fresh air. "Well," Durgan says. "We had better start blessing this place so the undead do not return. Let's avoid the stinking room though. I can show you where there are old books that crumble to the touch."
Durgan leads the clerics as they go about consecrating the place.