
Zork is not going to let a few arrows distract him but at the same time he hopes those in the wagon do not use him as entertainment. He strikes.
Emily hears all the commotion from under the cover. She jumps up, draws her short bow and strikes at the remaining bandit on the log.
Morg'Thal also hearing the commotion peaks under the blanket to see the lay on the battle. He will try to descend from the wagon and hide under in order to come up behind a bandit and backstab him (If at all possible).
If all fail, he will attack directly the closes bandit
Durgan jumps off the wagon and rushes forwards as he casts a Bless spell. All allies get a +1 to attack and damage rolls. Second turn he uses his magical heavy mace to attack the bandits on the log.
Emily and Morg Thal as you jump up from under the blanket you both pass out from the sudden coolness of the air after the time you were roasting inside the box. Neither one of you make it into the fight right now. Roll a d6 each to see how long you are out.
Zork you miss on your attack and you get missed as two more arrows come your way. Durgan is able to take out the last bandit that is on the log. What do you wish to do now?
Gell Amakiir you are walking on the road traveling north when from up ahead you hear some shouts and what sounds like some fighting. What do you do? Edited: KNtoran on 7th Jul, 2015 - 11:07pm
Not fearing any Zork continues the fight and seeing that he has already made success he decides to continue.
Emily apparently faints from being under the blanket for an extended time. She will regain her strength soon and return to the battle.
The braying of a tethered mule away to the south alerts you to a tall humanoid in mail approaching swiftly. Dreadlocks bounce as he runs lithely from cover to cover, unicorn-shield held high. Bobbing behind an hawthorn trunk, he assesses the situation: well-armed traders attacked by bandits from the flank and ahead.
"THROW DOWN YOUR WEAPONS, BANDITS, OR FACE THE KINGS'S JUSTICE" His voice bellows out, informing both parties of his presence and chosen side.
The song of his blood urges Gell to unleash a battle-cry and charge the nearest foe, but he resists, reminding himself "Not a mindless monster, not a mindless monster..."
Specific action: From the cover of his tree he examines the forest patiently to assess whether all the combatants are already engaged and if so, their number and positions.