In Character: In an instant the tall half-orc withdraws Zorc's arrow while singing a soothing woodland charm. A bitter-scented moss staunches the blood, efficiently tied in place with twine. "Hunt those bandits down, horseman!" The stranger smiles up at Zork, before diving for cover.
Specific Action: Gell casts Cure Light Wounds on Zork then take cover.
"Wow!" Durgan says, "It's good to meet another healer. But you should have saved yourself first."
He runs past Gell, tapping him with a glowing hand, administering some healing of his own.
"But there's still some left!" He runs across the road following Zork to the other bandits. He looks out for yet more targets.
Out of Character: Zork is on 0, does that mean he is unconscious or dead?
In Character: Just before he goes out Zork commands his horse to retreat to safety leaving the others to fight the battle.
In Character: Seeing the reckless horseman (Zork) retreating, Gell beckons him to take cover. He snatches up the bow and arrow from the fallen bandit and surveys the scene from behind a tree trunk. "Lets take a moment to assess. Two more we can manage, but if there are another twenty coming, we should fall back. Well, if there are thirty."
Specific Action: Gell grabs a bow and arrow and assesses the situation from cover.
You can only see the two men over there on the other side of the road in the trees. You will have to get closer to see if there are more.
Durgan you run across the road in hopes to get closer to the two archers. As you cross the road two arrows hit you in the chest but your armor protected you. The two archers see that happen and throw down their bows and draw short swords.
Out of Character: Durgan update your character with your plate mail. That should give you a AC of 2 with shield.