Zork takes up as much as he can and then follows whichever direction Durgan chooses. "At some point we should divide and equip ourselves with these so we get the benefit right away."
In Character: "You may try them," Durgan replies to Zork. "But I have not yet checked it they are evil or cursed. Since those other men seemed to be fine using them, I think you will be too."
"Bah, what's the worst that could happen?" Durgan tries on the magical boots and the helmet.
Out of Character: Looks like I misread your post on page 117, I assumed the room was at the end of the corridor. No worries though, Durgan was suggesting the room numbered 2.
So Durgan took the necklaces into his pack.
You head up to the area past the entry. The corridor heads 50 feet and then has a turn to the left as it continues straight another 30 feet and turns right. Looking down the left you see 30 feet of corridor that ends in a closed door. Looking around the corner you see the corridor heading 50 feet where there is a turn to the right and the corridor goes straight another 50 feet where it ends in a closed door.
Durgan puts on the boots and helmet You do not feel any ill effects from them.
The lady will tell you that she can identify a item but it will take a hour and she will be a bit tipsy after that. She can tell you that none of the magic feels bad or evil.
Zork puts on one set of the magical armor, shield and long sword. He does not feel anything different other than the armor is lighter than the plate armor. The armor does expand and shrink to feel like it was made to your size and shape so it fits very well.
You open the door and see cells lining the walls. They are all hanging partially open. Inside you can see used straw. The ones you can see inside have manacles inside attached to the walls.
Durgan has a close look at the cells to see if they look recently occupied, but once they've looked around he's ready to explore further.