"Then we will rest here. We can leave bright and early in the morning and hopefully make it to the ruins with daylight to spare. I will take third watch."
With that, Coron helps clear out all of the skeletal remains and any other debris that might be inside the hut. He then drops his stuff and goes in search of firewood for the night. He returns with two arms full of firewood and places it inside the hut against the wall, he then turns and looks at the door that is barely hanging on by one hinge.
"If we could fix this door a little bit then it could provide a little more protection from any enemies that may wander up. At the very least we could barricade ourselves in when we are ready to call it a night."
Coron then inspects the door to see if there is any way to rig it shut.
Out of Character:: 3rd Watch rolls: d12=2
d6=3
Rig the door shut: d12=9
d6=4
d20=17
I'm not sure what KNtoran will need to try and fix the door so I gave a d12, d6, and d20.
Edited: Trake on 13th Nov, 2013 - 4:22pm
Sessitiva clears the rubble and prepares a bed. Sitting and watching the group as they slumber until it's her turn to rest and passes her watch to Micaiah.
Out of Character:: Watch rolls
D12= 9, d6= 3
Before falling asleep, Durgan heals himself with his second Cure Light Wounds for 8 hit points.
***
During his watch he idly handles the scattered bones, throwing them into the fire when he finishes his inspection.
As he watches the sunrise Durgan prays again, preparing 2 Cure Lights and 1 Purify Food.
Sessativa wakes rubbing her eyes to see Durgan praying. She quietly folds the canvas and begins making some deer steaks for breakfast. The smell of cooking meat arouses the rest of the party as Durgan gets done with his prayers. While the others prepare for the day she takes to studying her spell for the day changing it up thinking it may be of more use where they are going.
"Are we going to continue our search of this place, or do you think that we should move on?" She asks Durgan.
Sessativa follows the groups decision in whatever they deem should be done.
Out of Character:: Spell of the day: Detect Secret Doors.
Search Rolls if they continue searching the area:
D12= 6, d6= 2
Edited: Canabusis on 14th Nov, 2013 - 7:24pm
Coron eats a breakfast of deer meat with the others and then starts to pack up his things.
"I think we have found everything there is to find here. We should get moving as soon as we can so that we might reach the ruins today."
Durgan joins breakfast and compliments the meal. "Thanks for the good food. Anyone still have any scratches?" He asks, looking at Sessativa.
"We should move on, this just looks like the husk of another bunt out way-station. We want to find some ruins of some description."
Durgan suggests Sessativa pocket the money, to be split up later. He cannot since he wants to keep separate the loot from a bandit camp, which he plans to return to the proper owners.
He then searches for a road heading northwards. If unlucky he suggests just cutting through the jungle directly north.
Sessativa shakes her head in reply to Durgan's question.
She puts the coins safely in her pack until it can be split up later.
Wanting to try and impress Durgan by being brave, Sessativa refrains from showing her fear and walks apart from him. Fighting her urge to cling to him and hold his hand for comfort, she clutches her staff until her knuckles turn white. Following behind the group she keeps a careful watch.
Out of Character:: d12=6, d6=3 (Just in case Kntoran asks for rolls)
As the path becomes less visible, Coron's senses become more active. His eyes watch the ever thickening trees for any sign of trouble.
Out of Character:: d12=7,8
D6=3