Out of Character: As we can see with how things are going in this dungeon we definitely need to buy them anyway because the amount of fights we are getting in is like playing in an arcade game.
Out of Character: This is where being better equipped might help us find some of these traps but then again we need a thief in the party.
Out of Character: I can't believe I typed that I was going to roll a save, and didn't again. Hopefully here is good enough.
Out of Character: I wonder if this tower can be used to our advantage in any way? Maybe as a means to get outside fast if we have rope to climb down?
If you can find a spot to anchor it, it's a good idea to have rope tied off and ready. Seems that Durgan didn't pack one, but Sessativa did.
Out of Character: I wonder if zip-lining was something known back then. It isn't a tool on the list but should be as it makes a good escape.
Out of Character: I believe that is the d6 and the d12 we usually roll. The exact chance is in the Dungeon Master guide which I don't have.